Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Feats & Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zookeeper" data-source="post: 4318387" data-attributes="member: 70600"><p>That is not 100% correct, according to paragon multiclassing section if you have the power swap feats and do not take the paragon path you gain a power (which is at 11th level paragon) of 7th level or lower (effectivly losing 4 levels) in place of your paragon path power, which because it is a paragon path power can not be swapped out or retrained. Effectively you have 1 scalable power through retraining and 1 7th level (or lower) power from your second class, which when you reach higher levels is largely ineffective compared to the paragon path powers. Sure mathmatically you do have 2 powers from each class. This is just for first (11th level power), you lose 2 levels for the 12th level power and 1 level for the 20th level power for a total of 7 lost levels of power.</p><p></p><p></p><p></p><p>As above, you still get powers in place of the paragon path powers, these (I believe) are considered your paragon powers and as such can not be swapped out or retrained. You still gain them when your supposed to get the paragon path powers (11th, 12th, and 20th respectively).</p><p></p><p></p><p></p><p>That might be good, but I do not think that these multiclass rules are worth giving up 4 feats and a paragon path only to get a trained skill, a watered down class ability, 3 scaleable powers, and if you paragon multiclass 3 static powers. Especially when you don't even get the class features that made the classes desireable to play like the cleric's channel divinity to turn undead, or the rogue's sneak attack ability (yes I know you get to use it once per encounter), but the ability to deal this sneak attack damage whenever you have an advantage is what made it fun. Trying to sneak around and get that advantage for each hit was an adventure in itself.</p><p></p><p>A fighter/rogue with the ability to flank an opponent and deal extra sneak attack damage was fun. The monk/rogue was interesting when they delivered the quivering palm feature of the monk through the rogues backstab feat. And the fighter/wizard that could deliver a shocking grasp spell through a sword was (actually turned into a new class) great just the same.</p><p></p><p>I'm not in any way saying that the 3.x system was better, in fact it gave you too many abilities. (Armor and weapon profs, skills, etc.) The main thing I'm saying is that the class features were the interesting parts. Now they have made some (or most) of those features powers or features you don't get. </p><p></p><p>Sorry for the ranting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="zookeeper, post: 4318387, member: 70600"] That is not 100% correct, according to paragon multiclassing section if you have the power swap feats and do not take the paragon path you gain a power (which is at 11th level paragon) of 7th level or lower (effectivly losing 4 levels) in place of your paragon path power, which because it is a paragon path power can not be swapped out or retrained. Effectively you have 1 scalable power through retraining and 1 7th level (or lower) power from your second class, which when you reach higher levels is largely ineffective compared to the paragon path powers. Sure mathmatically you do have 2 powers from each class. This is just for first (11th level power), you lose 2 levels for the 12th level power and 1 level for the 20th level power for a total of 7 lost levels of power. As above, you still get powers in place of the paragon path powers, these (I believe) are considered your paragon powers and as such can not be swapped out or retrained. You still gain them when your supposed to get the paragon path powers (11th, 12th, and 20th respectively). That might be good, but I do not think that these multiclass rules are worth giving up 4 feats and a paragon path only to get a trained skill, a watered down class ability, 3 scaleable powers, and if you paragon multiclass 3 static powers. Especially when you don't even get the class features that made the classes desireable to play like the cleric's channel divinity to turn undead, or the rogue's sneak attack ability (yes I know you get to use it once per encounter), but the ability to deal this sneak attack damage whenever you have an advantage is what made it fun. Trying to sneak around and get that advantage for each hit was an adventure in itself. A fighter/rogue with the ability to flank an opponent and deal extra sneak attack damage was fun. The monk/rogue was interesting when they delivered the quivering palm feature of the monk through the rogues backstab feat. And the fighter/wizard that could deliver a shocking grasp spell through a sword was (actually turned into a new class) great just the same. I'm not in any way saying that the 3.x system was better, in fact it gave you too many abilities. (Armor and weapon profs, skills, etc.) The main thing I'm saying is that the class features were the interesting parts. Now they have made some (or most) of those features powers or features you don't get. Sorry for the ranting :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Feats & Powers
Top