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Multiclassing Feats & Powers
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<blockquote data-quote="zookeeper" data-source="post: 4332365" data-attributes="member: 70600"><p>There are limiting factors; he/she can only know a total of 17 powers. And if the wizard wants to make a bad build like that he/she should be allowed to. In either case giving up the powers from your prime class, and selecting from your second class (IMHO) should be allowed because of the fact you are limited to 17 powers.</p><p></p><p></p><p></p><p>Directly under the table (pg 29) it states you can replace a known power with a new power from your new level. Although it does not specifically state you must replace with same class, using the other rules everyone keeps quoteing, you must replace it with the same class power otherwise you could end up with more than 2 powers (daily and encounter) from your second class; you can replace 4 times each.</p><p>(Speaking logically from what I keep getting told, and not by my opinions)</p><p></p><p></p><p></p><p>Iron Will, or the other defence feats, are just "simple small bonuses" they give you a +2 bonus to your defence(s). If they are too powerful at 1st level, they are just as powerful at 11th level and 21st level. That just does not make sense. At any time you could use that bonus, but I believe more so at lower levels to avoid some damage. Especially if a missed shot deals half damage.</p><p></p><p></p><p></p><p>Feats are a matter of personal opinion, and not worth argueing about.</p><p></p><p></p><p></p><p></p><p>OK - so then maybe upping the to hit on oppritunity attacks might be worth investing in.</p><p></p><p></p><p></p><p>Actually, I'm not; I was using this as (obviously a very bad) example to express dealing more damage normally is better than dealing less damage with a +1 added to it. You still do your normal damage with or without the advantage and spending a feat to get a possible +1 is not (IMO) worth a whole lot.</p><p></p><p></p><p></p><p>If you're adjacent to an opponent, any action that drops your guard (which should include 2 minor actions for drawing and drinking because you should need to look or take your eyes off your opponent) provokes an oppritunity attack.</p><p></p><p></p><p></p><p>Your right about the STR bonus (3.5 stuck in head again). Two-Handed weapons generally have better damage dice that one-handed. Longsword (d8), Greatsword (d10) as ex. And as far as the shield statement goes a fighter is proficient with heavy shields so that would be better to use over two-weapon defence (assuming a one-handed weapon). And thirdly if you were holding 2 weapons wouldn't you either use both (if you could) or use the one your better with. So again the question why would I just hold a weapon?</p><p></p><p></p><p></p><p></p><p></p><p>Granted, everything you just stated is true. But there are some enemies could drop the fighter in two hit, and actually alot possibly could if one or both hits were criticals. And even if you charge up there the archers would most likely still attack the wizard anyway. </p><p></p><p></p><p></p><p>Wow, so I get to decide which one feat I won't take. (Can you read the sarcasim there)</p><p>I still want to be able to pick 6 or 7 feats out of a possible 15 or 20 so I feel like I made the choices and not the devolopers choosing for me.</p><p></p><p></p><p></p><p>That is why you would take Weapon Focus, to gain that +1. The same thing is still going to happen in 4th ed. You weapon focus in axes and thats all most players are going to use. As for others, thats fine. Feats used to do these things, a special ability.</p><p></p><p></p><p></p><p>Powers are new, but some don't look all that amazing. What is so amazing about a cleric or wizards powers, they are spells that they could cast before (in 3.5), the other classes have some neat powers from what I read, but should be considered additional training features of the class. </p><p></p><p></p><p></p><p>Both, a defence attack that is missed sometimes causes half damage, and with those feats could make the difference between a hit and a miss. Which in turn could mean life and death.</p><p></p><p></p><p></p><p>I see this, my whole discussion was (and is) why multiclass is so limited.</p><p></p><p></p><p></p><p>Your right, I saw the channel divinity and assumed cleric, my bad on this one.</p><p></p><p></p><p></p><p>Actually, the more I think on this the more I believe this was actually a mistake or oversight. They purposly made it possible to paragon path with the Warlock, telling you to choose a pact. I think it was an oversight not telling you to choose a fighting style, you could choose the style to qualify for paragon without gaining the other benifits from it.</p><p></p><p></p><p></p><p>This is addressed above. My first reply.</p></blockquote><p></p>
[QUOTE="zookeeper, post: 4332365, member: 70600"] There are limiting factors; he/she can only know a total of 17 powers. And if the wizard wants to make a bad build like that he/she should be allowed to. In either case giving up the powers from your prime class, and selecting from your second class (IMHO) should be allowed because of the fact you are limited to 17 powers. Directly under the table (pg 29) it states you can replace a known power with a new power from your new level. Although it does not specifically state you must replace with same class, using the other rules everyone keeps quoteing, you must replace it with the same class power otherwise you could end up with more than 2 powers (daily and encounter) from your second class; you can replace 4 times each. (Speaking logically from what I keep getting told, and not by my opinions) Iron Will, or the other defence feats, are just "simple small bonuses" they give you a +2 bonus to your defence(s). If they are too powerful at 1st level, they are just as powerful at 11th level and 21st level. That just does not make sense. At any time you could use that bonus, but I believe more so at lower levels to avoid some damage. Especially if a missed shot deals half damage. Feats are a matter of personal opinion, and not worth argueing about. OK - so then maybe upping the to hit on oppritunity attacks might be worth investing in. Actually, I'm not; I was using this as (obviously a very bad) example to express dealing more damage normally is better than dealing less damage with a +1 added to it. You still do your normal damage with or without the advantage and spending a feat to get a possible +1 is not (IMO) worth a whole lot. If you're adjacent to an opponent, any action that drops your guard (which should include 2 minor actions for drawing and drinking because you should need to look or take your eyes off your opponent) provokes an oppritunity attack. Your right about the STR bonus (3.5 stuck in head again). Two-Handed weapons generally have better damage dice that one-handed. Longsword (d8), Greatsword (d10) as ex. And as far as the shield statement goes a fighter is proficient with heavy shields so that would be better to use over two-weapon defence (assuming a one-handed weapon). And thirdly if you were holding 2 weapons wouldn't you either use both (if you could) or use the one your better with. So again the question why would I just hold a weapon? Granted, everything you just stated is true. But there are some enemies could drop the fighter in two hit, and actually alot possibly could if one or both hits were criticals. And even if you charge up there the archers would most likely still attack the wizard anyway. Wow, so I get to decide which one feat I won't take. (Can you read the sarcasim there) I still want to be able to pick 6 or 7 feats out of a possible 15 or 20 so I feel like I made the choices and not the devolopers choosing for me. That is why you would take Weapon Focus, to gain that +1. The same thing is still going to happen in 4th ed. You weapon focus in axes and thats all most players are going to use. As for others, thats fine. Feats used to do these things, a special ability. Powers are new, but some don't look all that amazing. What is so amazing about a cleric or wizards powers, they are spells that they could cast before (in 3.5), the other classes have some neat powers from what I read, but should be considered additional training features of the class. Both, a defence attack that is missed sometimes causes half damage, and with those feats could make the difference between a hit and a miss. Which in turn could mean life and death. I see this, my whole discussion was (and is) why multiclass is so limited. Your right, I saw the channel divinity and assumed cleric, my bad on this one. Actually, the more I think on this the more I believe this was actually a mistake or oversight. They purposly made it possible to paragon path with the Warlock, telling you to choose a pact. I think it was an oversight not telling you to choose a fighting style, you could choose the style to qualify for paragon without gaining the other benifits from it. This is addressed above. My first reply. [/QUOTE]
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