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Multiclassing Feats & Powers
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<blockquote data-quote="theNater" data-source="post: 4333622" data-attributes="member: 62560"><p>The limiting factor really needs to kick in well before the 17th power. A wizard who has only fighter powers is unbalanced. A fighter who has only wizard powers is unbalanced. The designers have gone to great lengths to make sure characters are roughly balanced, and part of that is limiting multiclassing.</p><p></p><p>The table is a short-hand summary, not the actual rules. Those occur on pages 27 and 28.</p><p></p><p>Your character experiences a jump in power at 11th level. As such, more powerful abilities become available. The paragon tier feats are more powerful than the heroic tier feats, and the epic tier feats are more powerful than the paragon tier feats. They are all still small bonuses, just some are less small than others.</p><p></p><p>My point here was that there are more viable feat choices than you were suggesting. The fact that you don't like those feats doesn't mean that they aren't options.</p><p></p><p>So there's another feat option.</p><p></p><p>Many of the bonuses you get under rare conditions stack with the bonuses you get under common conditions. There's no reason you can't have both.</p><p></p><p>The rules are quite clear about what provokes an opportunity attack. Drinking a potion is not included.</p><p></p><p>Right, the two-handed weapons generally do one die type higher damage. So the average damage goes up by 1(d8 average damage is 4.5, d10 average damage is 5.5). You get the same average damage increase through the Two-Weapon Fighting feat. Then you can <u>also</u> have the bonus of a light shield by taking the Two-Weapon Defense feat.</p><p></p><p>And, as Caliber pointed out, you can have your off-hand weapon be a different type so that you can use it with powers that get bonuses from that type of weapon.</p><p></p><p>Right, so charging long distances is <em>sometimes</em> a good idea. So the Fast Runner feat has some value to it.</p><p></p><p>You mean like deciding whether or not to take Weapon Proficiencies in superior weapons? Or the Two-Weapon feats? Or Fast Runner?</p><p></p><p>Just because you made the choices quickly doesn't mean you didn't make the choices.</p><p></p><p>Right, and notice that 4th Edition's Weapon Focus is less powerful than Third Edition's Weapon Focus. Feats no longer do those things, and expecting them to is unreasonable.</p><p></p><p>For clerics and wizards, the spells were their primary tools, while a fighter's primary tools were feats. Now, everybody's primary tool is the power. This is a bigger change for fighters than it is for casters.</p><p></p><p>Yes, and the fighter being able to charge sooner could mean the difference between life and death. And the extra bonus you can squeeze out on a target against whom you have combat advantage can mean the difference between life and death. A scenario can be engineered where any bonus is the difference between life and death. The most common scenarios, however, have power choice and power use making that difference, rather than feat choice or feat use.</p><p></p><p>Multiclassing is limited for balance reasons, as noted above.</p><p></p><p>That possibility has been suggested before. However, it is also possible that it was done intentionally, perhaps because the ranger paragon paths are too good to allow non-rangers to take them. Let me know if you get official confirmation on your theory.</p><p></p><p>Your first reply doesn't address the fact that a character who has 75% wizard powers should have wizard hit points, healing surges, and class features, rather than fighter hit points, healing surges, and class features.</p></blockquote><p></p>
[QUOTE="theNater, post: 4333622, member: 62560"] The limiting factor really needs to kick in well before the 17th power. A wizard who has only fighter powers is unbalanced. A fighter who has only wizard powers is unbalanced. The designers have gone to great lengths to make sure characters are roughly balanced, and part of that is limiting multiclassing. The table is a short-hand summary, not the actual rules. Those occur on pages 27 and 28. Your character experiences a jump in power at 11th level. As such, more powerful abilities become available. The paragon tier feats are more powerful than the heroic tier feats, and the epic tier feats are more powerful than the paragon tier feats. They are all still small bonuses, just some are less small than others. My point here was that there are more viable feat choices than you were suggesting. The fact that you don't like those feats doesn't mean that they aren't options. So there's another feat option. Many of the bonuses you get under rare conditions stack with the bonuses you get under common conditions. There's no reason you can't have both. The rules are quite clear about what provokes an opportunity attack. Drinking a potion is not included. Right, the two-handed weapons generally do one die type higher damage. So the average damage goes up by 1(d8 average damage is 4.5, d10 average damage is 5.5). You get the same average damage increase through the Two-Weapon Fighting feat. Then you can [U]also[/U] have the bonus of a light shield by taking the Two-Weapon Defense feat. And, as Caliber pointed out, you can have your off-hand weapon be a different type so that you can use it with powers that get bonuses from that type of weapon. Right, so charging long distances is [i]sometimes[/i] a good idea. So the Fast Runner feat has some value to it. You mean like deciding whether or not to take Weapon Proficiencies in superior weapons? Or the Two-Weapon feats? Or Fast Runner? Just because you made the choices quickly doesn't mean you didn't make the choices. Right, and notice that 4th Edition's Weapon Focus is less powerful than Third Edition's Weapon Focus. Feats no longer do those things, and expecting them to is unreasonable. For clerics and wizards, the spells were their primary tools, while a fighter's primary tools were feats. Now, everybody's primary tool is the power. This is a bigger change for fighters than it is for casters. Yes, and the fighter being able to charge sooner could mean the difference between life and death. And the extra bonus you can squeeze out on a target against whom you have combat advantage can mean the difference between life and death. A scenario can be engineered where any bonus is the difference between life and death. The most common scenarios, however, have power choice and power use making that difference, rather than feat choice or feat use. Multiclassing is limited for balance reasons, as noted above. That possibility has been suggested before. However, it is also possible that it was done intentionally, perhaps because the ranger paragon paths are too good to allow non-rangers to take them. Let me know if you get official confirmation on your theory. Your first reply doesn't address the fact that a character who has 75% wizard powers should have wizard hit points, healing surges, and class features, rather than fighter hit points, healing surges, and class features. [/QUOTE]
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