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*Pathfinder & Starfinder
Multiclassing Feats & Powers
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<blockquote data-quote="zookeeper" data-source="post: 4339071" data-attributes="member: 70600"><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #ffffff">1st - Sorry for delay in responding - could not login in 2 days.</span></p> <p style="text-align: left"><span style="color: #ffffff">Now: If it needs to be limited more try not allowing multiclassing before a certain level (8th as example) and eliminate the power swap feats so the powers you have before multiclass you have to keep.</span></p><p></p><p></p><p> </p><p><span style="color: #ffffff">True, but even under the powers section where replacement is talked about, it does not state weather you can replace with second class power. However the rules that keep being quoted state you may only have a total of 2 encounter and 2 daily powers from your second class. If you were allowed to replace with second class powers you could end up with more than that.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">Heroic Tier feats seem to be <strong>mostly</strong> +1 and +2 bonuses, Paragon Tier feats seem to be <strong>mostly</strong> +1 and +2 bonuses, and Epic Tier feats seem to <strong>mostly</strong> be Improved Critical feat from 3.x. They do not seem any larger or smaller to me.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">OK - so the value of the feats is in the eyes of the individual players.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">If the selection of a feat to get a possible +1 damage, is weighed against the selection of a feat to get a +2 bonus to defenses (or even if we cut it to 1 to defenses) is IMO not worth it. I would rather have a full time bonus over a part time bonus.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">You are correct, although I do not agree with those rules. IMO if you drop your guard you provoke an AoO. (Drop your guard should be defined as thinking of something other than the battle, or taking you mind off of the battle, taking your eyes off your opponent, etc)</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">OK - so spending 2 feats might be worth it to some, not to me. Especially when I can already deal that +1 Damage with a two-handed weapon, or use a one-handed weapon and a heavy shield and get a better bonus to AC than from the feat. And especially when I can only attack once per round. </span></p><p> </p><p><span style="color: #ffffff">Now if I had the ability to use both weapons in a round (2 attacks), that would be a horse of a different color.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">It is becoming obvious we will not agree on what feats are useful and what is not. You have your opinions and I have mine. </span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">I will conceed this only because the feat descriptions have changed drastically. But, I do not think that expecting a feat to be a special thing is unreasonable.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">This is a big change for all classes. Casters are limited to knowing a max of 17 spells for thier entire career. </span></p><p> </p><p><span style="color: #ffffff">Anyway, the fighters tools were the weapons, not the feats, and the casters tools were the spells. The feats were tools that all classes used to empower thier tools. They increased the spells area, damage, duration, even changed thier energy types. They (feats) increased melee attacks through additional training (so to speak) like weapon focus, and weapon specialization. They (feats) helped clerics with bonuses on turning undead, and helped rogues with bonuses on sneak attacks. The feats IMO is what made your character special over the normal character of the same class. </span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">I have to disagree with you here. Every opponent you face is going to make attacks against one of your defenses, that is the most common scenario and because of that reason I say those feats (Great Fortitude, Lightning Reflexes, and Iron Will) can be the difference of life and death.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">I will. I've writen WotC late Friday evening, don;t expect to hear anything back till at least Monday.</span></p><p> </p><p></p><p> </p><p><span style="color: #ffffff">You get the HP, surges and features of the class you start in. If this seems unfair because of a wizard wearing armor with no spell failure, then impose one while wearing armor. Or another possibility is when the powers become more than 40% as example then that would be primary class now and impose some type of penality for using the improper features of other class.</span></p></blockquote><p></p>
[QUOTE="zookeeper, post: 4339071, member: 70600"] [LEFT][COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]1st - Sorry for delay in responding - could not login in 2 days.[/COLOR] [COLOR=#ffffff]Now: If it needs to be limited more try not allowing multiclassing before a certain level (8th as example) and eliminate the power swap feats so the powers you have before multiclass you have to keep.[/COLOR][/LEFT] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]True, but even under the powers section where replacement is talked about, it does not state weather you can replace with second class power. However the rules that keep being quoted state you may only have a total of 2 encounter and 2 daily powers from your second class. If you were allowed to replace with second class powers you could end up with more than that.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]Heroic Tier feats seem to be [B]mostly[/B] +1 and +2 bonuses, Paragon Tier feats seem to be [B]mostly[/B] +1 and +2 bonuses, and Epic Tier feats seem to [B]mostly[/B] be Improved Critical feat from 3.x. They do not seem any larger or smaller to me.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]OK - so the value of the feats is in the eyes of the individual players.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]If the selection of a feat to get a possible +1 damage, is weighed against the selection of a feat to get a +2 bonus to defenses (or even if we cut it to 1 to defenses) is IMO not worth it. I would rather have a full time bonus over a part time bonus.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]You are correct, although I do not agree with those rules. IMO if you drop your guard you provoke an AoO. (Drop your guard should be defined as thinking of something other than the battle, or taking you mind off of the battle, taking your eyes off your opponent, etc)[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR][COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]OK - so spending 2 feats might be worth it to some, not to me. Especially when I can already deal that +1 Damage with a two-handed weapon, or use a one-handed weapon and a heavy shield and get a better bonus to AC than from the feat. And especially when I can only attack once per round. [/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]Now if I had the ability to use both weapons in a round (2 attacks), that would be a horse of a different color.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR][COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]It is becoming obvious we will not agree on what feats are useful and what is not. You have your opinions and I have mine. [/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]I will conceed this only because the feat descriptions have changed drastically. But, I do not think that expecting a feat to be a special thing is unreasonable.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]This is a big change for all classes. Casters are limited to knowing a max of 17 spells for thier entire career. [/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]Anyway, the fighters tools were the weapons, not the feats, and the casters tools were the spells. The feats were tools that all classes used to empower thier tools. They increased the spells area, damage, duration, even changed thier energy types. They (feats) increased melee attacks through additional training (so to speak) like weapon focus, and weapon specialization. They (feats) helped clerics with bonuses on turning undead, and helped rogues with bonuses on sneak attacks. The feats IMO is what made your character special over the normal character of the same class. [/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]I have to disagree with you here. Every opponent you face is going to make attacks against one of your defenses, that is the most common scenario and because of that reason I say those feats (Great Fortitude, Lightning Reflexes, and Iron Will) can be the difference of life and death.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]I will. I've writen WotC late Friday evening, don;t expect to hear anything back till at least Monday.[/COLOR] [COLOR=white] [/COLOR] [COLOR=white][/COLOR] [COLOR=#ffffff][/COLOR] [COLOR=#ffffff]You get the HP, surges and features of the class you start in. If this seems unfair because of a wizard wearing armor with no spell failure, then impose one while wearing armor. Or another possibility is when the powers become more than 40% as example then that would be primary class now and impose some type of penality for using the improper features of other class.[/COLOR] [COLOR=white] [/COLOR] [/QUOTE]
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