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<blockquote data-quote="Jion" data-source="post: 4343448" data-attributes="member: 21550"><p>I'm not sure that's what he meant; in both 3e and 4e, you get better at <em>attacking</em>, but in 3e your damage was pretty much always the same, for every attack: weapon + strength + additional feat/item modifiers. In 4e, the damage done by your attack powers increases as you gain higher level powers - I think that's what he meant by better attacks. </p><p></p><p></p><p></p><p>You'll have to change your thinking from one attack roll=one attack, as 4e combat is more abstract than that. As damage goes from 1[W] to 2[W] on up to 6[W] and 7[W], consider each [W] an attack, but you only rolled once for confirmation of hit. </p><p></p><p>This took me some time to adjust to, as well. The basic philosophy in 3e was that fighters (and other non-caster classes) will deal more damage by the benefit of having more attack rolls, and thus chances to deal damage.</p><p></p><p>In 4e, fighters, etc., deal more damage <strong>by dealing more damage</strong>.</p><p></p><p>The difference is, to use your analogy, 3e Sam the contractor gets more chances to build more stairs as he gets better, but his second set is 20% less likely to be made. Sam in 4e is either successful at all of his stairs, or none of them, with one flat probability of success rate.</p><p></p><p>A 4e character has a better chance of dealing the expected damage in a round than a 3e character does.</p></blockquote><p></p>
[QUOTE="Jion, post: 4343448, member: 21550"] I'm not sure that's what he meant; in both 3e and 4e, you get better at [I]attacking[/I], but in 3e your damage was pretty much always the same, for every attack: weapon + strength + additional feat/item modifiers. In 4e, the damage done by your attack powers increases as you gain higher level powers - I think that's what he meant by better attacks. You'll have to change your thinking from one attack roll=one attack, as 4e combat is more abstract than that. As damage goes from 1[W] to 2[W] on up to 6[W] and 7[W], consider each [W] an attack, but you only rolled once for confirmation of hit. This took me some time to adjust to, as well. The basic philosophy in 3e was that fighters (and other non-caster classes) will deal more damage by the benefit of having more attack rolls, and thus chances to deal damage. In 4e, fighters, etc., deal more damage [B]by dealing more damage[/B]. The difference is, to use your analogy, 3e Sam the contractor gets more chances to build more stairs as he gets better, but his second set is 20% less likely to be made. Sam in 4e is either successful at all of his stairs, or none of them, with one flat probability of success rate. A 4e character has a better chance of dealing the expected damage in a round than a 3e character does. [/QUOTE]
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