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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Feats & Powers
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<blockquote data-quote="Grantor" data-source="post: 4343678" data-attributes="member: 70284"><p><strong>Roles and multiclassing</strong></p><p></p><p>I have a concern about the suggested house rules for multiclassing. It excessively dilutes the concept of roles in 4E.</p><p> </p><p>The player that starts with a defender is a defender. While you can give up some of your powers in order to spread out into other roles, you are still supposed to be playing the character as a defender. I believe that this was one of the core goals of the designers: make a characters role in the party clear.</p><p> </p><p>Multi-classing mucks up this design goal. To me it seems that the current system (where you can get up to 45% of the other class's abilities) is there to enforce the concept of character roles.</p><p> </p><p>The one element that deriders of the RAW multiclassing all seem to agree on is that there is no way to fully swap out starting class abilities. And that this is desirable.</p><p> </p><p>I would assert that giving a Fighter backstab confuses whether he should be performing defender functions in combat or defender functions. Sure, giving him occassional back-up healing with a power-swap feat or two is one thing, but keeping his focus on being a defender seems to be the design goal with the multiclass rules, as I read them.</p></blockquote><p></p>
[QUOTE="Grantor, post: 4343678, member: 70284"] [b]Roles and multiclassing[/b] I have a concern about the suggested house rules for multiclassing. It excessively dilutes the concept of roles in 4E. The player that starts with a defender is a defender. While you can give up some of your powers in order to spread out into other roles, you are still supposed to be playing the character as a defender. I believe that this was one of the core goals of the designers: make a characters role in the party clear. Multi-classing mucks up this design goal. To me it seems that the current system (where you can get up to 45% of the other class's abilities) is there to enforce the concept of character roles. The one element that deriders of the RAW multiclassing all seem to agree on is that there is no way to fully swap out starting class abilities. And that this is desirable. I would assert that giving a Fighter backstab confuses whether he should be performing defender functions in combat or defender functions. Sure, giving him occassional back-up healing with a power-swap feat or two is one thing, but keeping his focus on being a defender seems to be the design goal with the multiclass rules, as I read them. [/QUOTE]
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