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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Feats & Powers
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<blockquote data-quote="DM_Blake" data-source="post: 4343932" data-attributes="member: 57267"><p>I remain unconvinced; please convince me.</p><p> </p><p>At any given level you have access to powers of your class.</p><p> </p><p>By spending a feat, you gain access to some other powers you couldn't access before.</p><p> </p><p>But you can still only choose one power. Sure, your list is longer because of the extra powers you accessed through the feat, but you still only get the one power.</p><p> </p><p>The guy who does NOT multiclass also gets one power (from a shorter list) and he also gets to take a feat that he can, theretically, use to his advantage when he needs to.</p><p> </p><p>The only way I see this being a benefit (at least to a power gamer, but also to any gamer who wants his character to make choices that help him survive) is if the newly accessed powers are more powerful than the ones on the class list.</p><p> </p><p>But, if they are, then the whole concept of game balance has failed. Why does one class have hugely superior powers while another class has significantly inferior powers at the same level? Why is the difference so great between these two classes that it is justified to spend a whole feat for nothing more than the ability to access the better powers of the better class.</p><p> </p><p>And if such a game balance disparity exists between the two classes, why wouldn't every power gamer, and every adventurer who wants to survive, simply choose the superior class? Then he would get automatic access to all the superior powers and could use his feats on whatever he wants.</p><p> </p><p>So all it really leaves is the possibility that the system is vastly imbalanced, or maybe these multiclass feats were simply put here for roleplaying purposes, for the player who says "I really want my religious warlock who can blast stuff and can heal his minions, so I will play a warlock who multiclasses into cleric, even though I know I will be weaker for doing so."</p><p> </p><p>If that's the case, shouldn't the DMG have some cautionary text for DMs, something like "Since multiclassing makes the characters weaker, make sure to tone down your encounters if many of the player characters chose this option."</p><p> </p><p>Have I missed the warning text?</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4343932, member: 57267"] I remain unconvinced; please convince me. At any given level you have access to powers of your class. By spending a feat, you gain access to some other powers you couldn't access before. But you can still only choose one power. Sure, your list is longer because of the extra powers you accessed through the feat, but you still only get the one power. The guy who does NOT multiclass also gets one power (from a shorter list) and he also gets to take a feat that he can, theretically, use to his advantage when he needs to. The only way I see this being a benefit (at least to a power gamer, but also to any gamer who wants his character to make choices that help him survive) is if the newly accessed powers are more powerful than the ones on the class list. But, if they are, then the whole concept of game balance has failed. Why does one class have hugely superior powers while another class has significantly inferior powers at the same level? Why is the difference so great between these two classes that it is justified to spend a whole feat for nothing more than the ability to access the better powers of the better class. And if such a game balance disparity exists between the two classes, why wouldn't every power gamer, and every adventurer who wants to survive, simply choose the superior class? Then he would get automatic access to all the superior powers and could use his feats on whatever he wants. So all it really leaves is the possibility that the system is vastly imbalanced, or maybe these multiclass feats were simply put here for roleplaying purposes, for the player who says "I really want my religious warlock who can blast stuff and can heal his minions, so I will play a warlock who multiclasses into cleric, even though I know I will be weaker for doing so." If that's the case, shouldn't the DMG have some cautionary text for DMs, something like "Since multiclassing makes the characters weaker, make sure to tone down your encounters if many of the player characters chose this option." Have I missed the warning text? [/QUOTE]
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