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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Feats & Powers
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<blockquote data-quote="DM_Blake" data-source="post: 4344004" data-attributes="member: 57267"><p>But, the guy who doesn't multiclass also has 4 powers that can give him a significant advantage in combat. Unless we are to assume that there is a class in the PHB that has powers that do not synergize well with other powers of the same class? Certainly, at any level, you can pick something from your own class list that synergizes with the other stuff you have already picked from your own class list?</p><p> </p><p>Remember, the guy who doesn't multiclass also has four feats that can give him a significant advantage in combat.</p><p> </p><p>If we're going to compare apples to apples, from an "in combat" point of view, 4 synergized powers is probably never going to be as strong as 4 synergized powers AND 4 feats.</p><p> </p><p>It might be an interesting exercise to build a character from the ground up, all powers and all feats and all other tweaks and upgrades. Make him multiclass into whatever you want. Build another character of the same class and level (using the same starting ability scores, though you might trade out the 13 score in the multiclass requirement) but don't have him multiclass.</p><p> </p><p>Then put them in an arena.</p><p> </p><p>Dice are funny, so maybe moderate the rolls a bit. Don't want a lucky streak to skew the results of the test. </p><p> </p><p>Let em fight a handful of times and see if who wins.</p><p> </p><p>I suppose finding a good combo from multiclassing might grant an edge in combat, even considering the loss of feats.</p><p> </p><p>But I bet most multiclass options end up the losers in the arena.</p><p> </p><p>So it all might just boil down to the winning <span style="color: white"><span style="font-family: 'Verdana'">card combo</span></span>, er, uh, multiclass combo. If you can find one.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4344004, member: 57267"] But, the guy who doesn't multiclass also has 4 powers that can give him a significant advantage in combat. Unless we are to assume that there is a class in the PHB that has powers that do not synergize well with other powers of the same class? Certainly, at any level, you can pick something from your own class list that synergizes with the other stuff you have already picked from your own class list? Remember, the guy who doesn't multiclass also has four feats that can give him a significant advantage in combat. If we're going to compare apples to apples, from an "in combat" point of view, 4 synergized powers is probably never going to be as strong as 4 synergized powers AND 4 feats. It might be an interesting exercise to build a character from the ground up, all powers and all feats and all other tweaks and upgrades. Make him multiclass into whatever you want. Build another character of the same class and level (using the same starting ability scores, though you might trade out the 13 score in the multiclass requirement) but don't have him multiclass. Then put them in an arena. Dice are funny, so maybe moderate the rolls a bit. Don't want a lucky streak to skew the results of the test. Let em fight a handful of times and see if who wins. I suppose finding a good combo from multiclassing might grant an edge in combat, even considering the loss of feats. But I bet most multiclass options end up the losers in the arena. So it all might just boil down to the winning [COLOR=white][FONT=Verdana]card combo[/FONT][/COLOR], er, uh, multiclass combo. If you can find one. [/QUOTE]
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