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<blockquote data-quote="Jion" data-source="post: 4347195" data-attributes="member: 21550"><p>There were essentially 3 different classes in 3e: feat guy (fighter), skill guy (rogue), and spell guy (wizard, etc). The rest were combinations of these. Fighters were defined by the feats they chose; rogues by the skills they chose; and wizards by the spells they chose. Now, all classes are defined by the powers they choose, and their feats will follow those choices.</p><p></p><p></p><p></p><p>Hmm... I think you're confused. All melee attacks I can find are Strength based, and all ranged weapon attacks are Dex based. Many fighter powers allow you to add damage based on a different ability score, depending on the weapon you are wielding. Maybe this is what you are thinking of. Those attacks are still d20 + 1/2 level + strength to attack, though. Damage is, for example, 2[W] + strength + con if wielding an axe for certain powers. You don't <em>need</em> Con, but it certainly helps.</p><p></p><p></p><p></p><p>Depending on your chosen 2nd class, it is actually 4 and 8, as you may gain a new encounter power from the first MC feat. This means you will have one more encounter power than normal for most of your character career. At 20th level, your powers will be split 50/50 among each class; 60% of your attack powers will be from your 2nd class. This drops some as you gain 2 more utility powers in the epic tier - at 30th level your powers will be split 50% 1st class/44% 2nd class/6% epic destiny. That's 9/8/1, if you're wondering. If you don't gain a new encounter power (like the fighter MC feat, for instance), this is then 53%/41%/6% (rounding up to the nearest whole number makes the epic destiny amount 6% for both) - 9/7/1.</p><p></p><p>Your choice then becomes, do I want to have more powers of class A, or class B? Start in that class - you'll have at least one more of that class's powers. That's as close to even as you'll really get.</p><p> </p><p></p><p></p><p>He doesn't <em>need</em> Con. He can attack and deal damage just fine without it. It's just a bonus.</p><p></p><p></p><p> </p><p>More robotic than "I walk up and make a full attack. *roll*roll*roll*roll* Damage! *roll*roll*roll*roll*"?</p><p></p><p>The powers have such varied effects across classes, hopefully you'll find combat anything but robotic.</p><p></p><p></p><p></p><p>In 4e, a feat would be allowing Sam to add an extra stair to his case when building it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> </p><p>I responded on this earlier - 4e, in its attempt to decrease the number of rolls made per session, rolled multiple attacks into one roll (power). 3[W] is essentially the same as 3 attacks. Whereas at a certain level, 3e Sam gets 3 chances to make 3 staircases, his actual probability of making all 3 is pretty low (depending on his initial chance, obviously); 4e Sam can make one roll to build all three staircases, and he has a better chance of doing so.</p><p></p><p></p><p></p><p>But he really isn't; in fact, a fighter multiclassing to wizard will have more wizard attack powers than fighter attack powers.</p><p></p><p>From feats:</p><p>Arcane Initiate: at-will as encounter</p><p>Novice: replace encounter</p><p>Acolyte: replace utility</p><p>Adept: replace daily</p><p></p><p>From paragon MC:</p><p>11th: replace at-will</p><p>11th: encounter</p><p>12th: utility</p><p>20th: daily</p><p></p><p>That's 6 wizard attack powers (1 at-will, 3 encounter, 2 daily) vs. 5 fighter attack powers (1 at-will, 2 encounter, 2 daily).</p><p></p><p></p><p></p><p>Your options are similar in 4e: dabble in low levels, and be able to do things other fighters can't; or go all the way with paragon MC. What you can't do in 4e that was possible in 3e is start in one class, MC for a while, and then proceed solely in your second class.</p><p></p><p></p><p></p><p>The archer/TWF paths are definite holdovers from 3e. You could be an archer, or you could be Drizz't. I've seen about equal play for each.</p><p></p><p></p><p></p><p>It could be done. In fact, I'd say a fighter/wizard could be; all of the wizard's controller-ness comes from his powers, but a lot of the fighter's defender-ness comes from his class features.</p></blockquote><p></p>
[QUOTE="Jion, post: 4347195, member: 21550"] There were essentially 3 different classes in 3e: feat guy (fighter), skill guy (rogue), and spell guy (wizard, etc). The rest were combinations of these. Fighters were defined by the feats they chose; rogues by the skills they chose; and wizards by the spells they chose. Now, all classes are defined by the powers they choose, and their feats will follow those choices. Hmm... I think you're confused. All melee attacks I can find are Strength based, and all ranged weapon attacks are Dex based. Many fighter powers allow you to add damage based on a different ability score, depending on the weapon you are wielding. Maybe this is what you are thinking of. Those attacks are still d20 + 1/2 level + strength to attack, though. Damage is, for example, 2[W] + strength + con if wielding an axe for certain powers. You don't [i]need[/i] Con, but it certainly helps. Depending on your chosen 2nd class, it is actually 4 and 8, as you may gain a new encounter power from the first MC feat. This means you will have one more encounter power than normal for most of your character career. At 20th level, your powers will be split 50/50 among each class; 60% of your attack powers will be from your 2nd class. This drops some as you gain 2 more utility powers in the epic tier - at 30th level your powers will be split 50% 1st class/44% 2nd class/6% epic destiny. That's 9/8/1, if you're wondering. If you don't gain a new encounter power (like the fighter MC feat, for instance), this is then 53%/41%/6% (rounding up to the nearest whole number makes the epic destiny amount 6% for both) - 9/7/1. Your choice then becomes, do I want to have more powers of class A, or class B? Start in that class - you'll have at least one more of that class's powers. That's as close to even as you'll really get. He doesn't [i]need[/i] Con. He can attack and deal damage just fine without it. It's just a bonus. More robotic than "I walk up and make a full attack. *roll*roll*roll*roll* Damage! *roll*roll*roll*roll*"? The powers have such varied effects across classes, hopefully you'll find combat anything but robotic. In 4e, a feat would be allowing Sam to add an extra stair to his case when building it. :) I responded on this earlier - 4e, in its attempt to decrease the number of rolls made per session, rolled multiple attacks into one roll (power). 3[W] is essentially the same as 3 attacks. Whereas at a certain level, 3e Sam gets 3 chances to make 3 staircases, his actual probability of making all 3 is pretty low (depending on his initial chance, obviously); 4e Sam can make one roll to build all three staircases, and he has a better chance of doing so. But he really isn't; in fact, a fighter multiclassing to wizard will have more wizard attack powers than fighter attack powers. From feats: Arcane Initiate: at-will as encounter Novice: replace encounter Acolyte: replace utility Adept: replace daily From paragon MC: 11th: replace at-will 11th: encounter 12th: utility 20th: daily That's 6 wizard attack powers (1 at-will, 3 encounter, 2 daily) vs. 5 fighter attack powers (1 at-will, 2 encounter, 2 daily). Your options are similar in 4e: dabble in low levels, and be able to do things other fighters can't; or go all the way with paragon MC. What you can't do in 4e that was possible in 3e is start in one class, MC for a while, and then proceed solely in your second class. The archer/TWF paths are definite holdovers from 3e. You could be an archer, or you could be Drizz't. I've seen about equal play for each. It could be done. In fact, I'd say a fighter/wizard could be; all of the wizard's controller-ness comes from his powers, but a lot of the fighter's defender-ness comes from his class features. [/QUOTE]
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