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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing Fix?
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<blockquote data-quote="CapnZapp" data-source="post: 7162856" data-attributes="member: 12731"><p>I'm not really seeing that you have a proper reply, so for what's it's worth:</p><p></p><p>I think he means multiclassing works exactly as normal. He's just making it cheaper in terms of XP. </p><p></p><p>And yes, I think he and you have very different opinions on just how good a multiclassed character really is.</p><p></p><p>To the OP: I would ditch the attempts at using level xp costs in calculating a "xp discount" for multiclassed characters.</p><p></p><p>Instead, say something simple such as "you get 10% off". When the other characters need 30,000XP to reach a certain level, the MC character needs only 27,000XP. A ten percent discount. </p><p></p><p>To me, that's much more straightforward and easy to calculate. And it makes all MC combos cost the same.</p><p></p><p>The initial idea, to only pay 300 xp for the first level of any class is seriously broken, if only because it completely circumvents the core feature of levelling up: exponential xp costs.</p><p></p><p>The entire game is built upon the idea that if you keep killing goblins, your rate of level advancement will slow down.</p><p></p><p>This even as each goblin is worth just as much xp as the last. This is implemented by making each new level cost progressively more xp. It's what motivates you to abandon your goblin hunt and go after umber hulks and ancient red dragons instead.</p><p></p><p>Which is only appropriate considering how much more powerful your new levels is making you.</p><p></p><p>Z</p><p></p><p></p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7162856, member: 12731"] I'm not really seeing that you have a proper reply, so for what's it's worth: I think he means multiclassing works exactly as normal. He's just making it cheaper in terms of XP. And yes, I think he and you have very different opinions on just how good a multiclassed character really is. To the OP: I would ditch the attempts at using level xp costs in calculating a "xp discount" for multiclassed characters. Instead, say something simple such as "you get 10% off". When the other characters need 30,000XP to reach a certain level, the MC character needs only 27,000XP. A ten percent discount. To me, that's much more straightforward and easy to calculate. And it makes all MC combos cost the same. The initial idea, to only pay 300 xp for the first level of any class is seriously broken, if only because it completely circumvents the core feature of levelling up: exponential xp costs. The entire game is built upon the idea that if you keep killing goblins, your rate of level advancement will slow down. This even as each goblin is worth just as much xp as the last. This is implemented by making each new level cost progressively more xp. It's what motivates you to abandon your goblin hunt and go after umber hulks and ancient red dragons instead. Which is only appropriate considering how much more powerful your new levels is making you. Z Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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