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Multiclassing Fix?
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<blockquote data-quote="guachi" data-source="post: 7163365" data-attributes="member: 6785802"><p>I spent some time trying to come up with the best equivalent of a D&D elf that I could. I settled on a Fighter/Wizard with XP 2.5x normal to advance. Pick one primary save (con/wis) and one secondary save (str/int). HP was the average of the two classes (so d8 or 5 upon level gain). Basically, it works like old multi-classing where you divide your xp evenly between classes. Since xp tables for each class are identical, there is no need to divide xp, just require more xp to level up both classes.</p><p></p><p>2x xp was too low and 3x was too high. With 2.5x you get level 11 = level 8 and level 13 = level 9. Overall, you are basically at 70% of the level of a normal 5e character. You have more versatility and a lot fewer HP, but that's basically what a D&D elf.</p></blockquote><p></p>
[QUOTE="guachi, post: 7163365, member: 6785802"] I spent some time trying to come up with the best equivalent of a D&D elf that I could. I settled on a Fighter/Wizard with XP 2.5x normal to advance. Pick one primary save (con/wis) and one secondary save (str/int). HP was the average of the two classes (so d8 or 5 upon level gain). Basically, it works like old multi-classing where you divide your xp evenly between classes. Since xp tables for each class are identical, there is no need to divide xp, just require more xp to level up both classes. 2x xp was too low and 3x was too high. With 2.5x you get level 11 = level 8 and level 13 = level 9. Overall, you are basically at 70% of the level of a normal 5e character. You have more versatility and a lot fewer HP, but that's basically what a D&D elf. [/QUOTE]
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Multiclassing Fix?
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