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Multiclassing Fix?
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<blockquote data-quote="Mephista" data-source="post: 7164297" data-attributes="member: 6786252"><p>Ehh..... not that great. While it could even work alright for warrior characters, it basically drags expertise-classes and spellcaster classes through the mud. If your intent is some kind of hybridized classes, its still leaving them hurting, while opening up other problems. </p><p></p><p>Spellcasters - while they do increase spell slots, they do not increase spells known, which hurts a lot. A level 5 cleric is far better than a wizard 3/cleric 3. And that's not touching on class features that improve their abiilties.</p><p></p><p>Expertise-users (rogue, ranger, parts of bard) - sneak attack, bardic inspiration, magic secrets, and various mobility and scounting options all fall away without class leveling. Experts don't necessarily focus on pure damage, but rather on skills and other tricks for exploration and interaction.</p><p></p><p>This just opens up more shinanigans by making things like the warlock 2/ sorcerer X better, which were already viable under the old system, and leaving the whole host of undesirable combinations untouched.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7164297, member: 6786252"] Ehh..... not that great. While it could even work alright for warrior characters, it basically drags expertise-classes and spellcaster classes through the mud. If your intent is some kind of hybridized classes, its still leaving them hurting, while opening up other problems. Spellcasters - while they do increase spell slots, they do not increase spells known, which hurts a lot. A level 5 cleric is far better than a wizard 3/cleric 3. And that's not touching on class features that improve their abiilties. Expertise-users (rogue, ranger, parts of bard) - sneak attack, bardic inspiration, magic secrets, and various mobility and scounting options all fall away without class leveling. Experts don't necessarily focus on pure damage, but rather on skills and other tricks for exploration and interaction. This just opens up more shinanigans by making things like the warlock 2/ sorcerer X better, which were already viable under the old system, and leaving the whole host of undesirable combinations untouched. [/QUOTE]
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