Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing Fix?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCosmicKid" data-source="post: 7164568" data-attributes="member: 6683613"><p>This is not a true cost. It's completely irrelevant for any campaign that doesn't run to level 20, and even in the rare campaign that does go the distance, it's <em>still</em> irrelevant for 95% of that campaign's run-time (assuming equal time spent at each level). It is as if you introduced a rule that said rogues gain experience at three times the rate of fighters, and argued that it's fair because they both eventually hit the same ceiling. But by the time fighters hit that ceiling, rogues have already been sitting at the ceiling for two-thirds of the campaign. That matters a <em>lot</em> more than the existence of the ceiling.</p><p></p><p>I really like your idea in principle. I like 2E dual-classing and the Final Fantasy job system and The Secret World's deck system. I think keeping low costs for low-level abilities makes a lot of sense. And if I ever get around to homebrewing an RPG, multiclassing is probably going to look something like this. But if it's going to be balanced, it has to be balanced at every level of play, not just at the ceiling.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7164568, member: 6683613"] This is not a true cost. It's completely irrelevant for any campaign that doesn't run to level 20, and even in the rare campaign that does go the distance, it's [I]still[/I] irrelevant for 95% of that campaign's run-time (assuming equal time spent at each level). It is as if you introduced a rule that said rogues gain experience at three times the rate of fighters, and argued that it's fair because they both eventually hit the same ceiling. But by the time fighters hit that ceiling, rogues have already been sitting at the ceiling for two-thirds of the campaign. That matters a [I]lot[/I] more than the existence of the ceiling. I really like your idea in principle. I like 2E dual-classing and the Final Fantasy job system and The Secret World's deck system. I think keeping low costs for low-level abilities makes a lot of sense. And if I ever get around to homebrewing an RPG, multiclassing is probably going to look something like this. But if it's going to be balanced, it has to be balanced at every level of play, not just at the ceiling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing Fix?
Top