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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing house rules: what do you think?
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<blockquote data-quote="Samurai" data-source="post: 4254057" data-attributes="member: 3850"><p>I thought about that, actually, though a slightly different variation. A feat that you would take when you are allowed to replace a lower level power with a higher level one, that would instead let you use both. </p><p></p><p>However, I think additional powers for a single class character are more powerful than those for a multiclass character. The multiclass powers typically emphasize different Attributes than your base class. It may require different implements/weapons than your base class, meaning you'll have to change what is in your hands (changing to a wand or staff, back to a sword, for instance). The multiclass powers may assume or emphasize a chararacter role that is different than the standard class roll, such as requiring a Wizard/Fighter to be in the middle of a melee combat... since the multiclass feats don't give additional weapon or armor proficiencies, this can be a very dangerous position for a wizard. </p><p></p><p>Additional class abilities face none of those problems... they reinforce your existing class and role, which in general makes them more powerful than a similar multiclass feat.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4254057, member: 3850"] I thought about that, actually, though a slightly different variation. A feat that you would take when you are allowed to replace a lower level power with a higher level one, that would instead let you use both. However, I think additional powers for a single class character are more powerful than those for a multiclass character. The multiclass powers typically emphasize different Attributes than your base class. It may require different implements/weapons than your base class, meaning you'll have to change what is in your hands (changing to a wand or staff, back to a sword, for instance). The multiclass powers may assume or emphasize a chararacter role that is different than the standard class roll, such as requiring a Wizard/Fighter to be in the middle of a melee combat... since the multiclass feats don't give additional weapon or armor proficiencies, this can be a very dangerous position for a wizard. Additional class abilities face none of those problems... they reinforce your existing class and role, which in general makes them more powerful than a similar multiclass feat. [/QUOTE]
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Multiclassing house rules: what do you think?
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