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Multiclassing in D&D 3rd Edition
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<blockquote data-quote="DammitVictor" data-source="post: 7945843" data-attributes="member: 6750908"><p>I am going to go to my grave spitting my venom onto the multiclassing rules you designed, but not upon you and your colleagues yourselves. If I am spitting upon any aspect of your work from a great height, I must acknowledge that my great height comes from standing upon your shoulders. So, thank you.</p><p></p><p>I'm glad that the D&D team found better solutions for 4e, and that you found better solutions for <em>13th Age</em>.</p><p></p><p>I would disagree with your assessment that the multiclassing rules in 5th are a substantial improvement over the rules you designed, however. They did remove many of the benefits of the 1-level class dip-- replacing them with 2- and 3-level dips as you've noted-- but they did <em>absolutely nothing</em> to address what I'd consider the most pressing faults in 3.X multiclassing: the poor ratio of viable "builds" to trap options, and the system's complete inability to faithfully recreate iconic multiclass combinations from AD&D.</p><p></p><p>The problem isn't that better solutions weren't sought, or even that better (partial) solutions weren't found-- it's that better solutions were <em>discarded</em>. This problem, in my opinion, is the basis of all of 5e's problems.</p><p></p><p></p><p></p><p>Might as well ban it, then. I am not trying to advocate for class dips and pinpoint charop... but fundamentally, the 5e rules <em>do not work</em> and <em>will not work</em> in the way you want to force them to. There is no combination of classes in which a 6/4 is capable of pulling their own weight in a party of 10th level characters.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7945843, member: 6750908"] I am going to go to my grave spitting my venom onto the multiclassing rules you designed, but not upon you and your colleagues yourselves. If I am spitting upon any aspect of your work from a great height, I must acknowledge that my great height comes from standing upon your shoulders. So, thank you. I'm glad that the D&D team found better solutions for 4e, and that you found better solutions for [I]13th Age[/I]. I would disagree with your assessment that the multiclassing rules in 5th are a substantial improvement over the rules you designed, however. They did remove many of the benefits of the 1-level class dip-- replacing them with 2- and 3-level dips as you've noted-- but they did [I]absolutely nothing[/I] to address what I'd consider the most pressing faults in 3.X multiclassing: the poor ratio of viable "builds" to trap options, and the system's complete inability to faithfully recreate iconic multiclass combinations from AD&D. The problem isn't that better solutions weren't sought, or even that better (partial) solutions weren't found-- it's that better solutions were [I]discarded[/I]. This problem, in my opinion, is the basis of all of 5e's problems. Might as well ban it, then. I am not trying to advocate for class dips and pinpoint charop... but fundamentally, the 5e rules [i]do not work[/i] and [i]will not work[/i] in the way you want to force them to. There is no combination of classes in which a 6/4 is capable of pulling their own weight in a party of 10th level characters. [/QUOTE]
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