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<blockquote data-quote="Dungeonosophy" data-source="post: 7945851" data-attributes="member: 6688049"><p>Thanks for this John T.</p><p></p><p>For "my own Sixth Edition", I'm working on a libertarian approach that doesn't even attempt to be balanced. Basically, every racial trait, background feature, class feature, skill, proficiency, and spell is stripped out to be a standalone "power." And all powers from all editions of D&D (and PF, 13th Age, etc) are included.</p><p></p><p>The Powers are still grouped into Race and Class lists. (And Monster power lists.) Backgrounds are just another kind of (un-prestige) Class. A character simply gains one new Power at the end of each Session.</p><p></p><p>And can freely multiclass (and multirace!). So after 30 Sessions, one PC might be a Halfling 10 / Urchin 10 / Fighter 10; another might be a Wood Elf 5/ Pixie 5 / Hill Giant 5/ Sailor 5/ Warlord 5 / Cavalier 5. The monster and racial powers can be justified not only by manifesting previously-unknown blood-ancestry, but also by training with, or fighting against those monsters (even if the event happened off-screen via a flashback).</p><p></p><p>When it's a free-for-all, then it's just part of the game that characters are going to wildly differ in fighting and roleplay potential. If I want to play a character who took 30 skill ranks in Basketweaving, while another character took 30 Wizard spells (but can't do anything else; they are a 0-level normal man in every other respect), that's just the way "my own 6th Edition" rolls! haha</p><p></p><p>Shane T.</p><p>[URL unfurl="true"]https://sites.google.com/site/dndphilmont/[/URL]</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7945851, member: 6688049"] Thanks for this John T. For "my own Sixth Edition", I'm working on a libertarian approach that doesn't even attempt to be balanced. Basically, every racial trait, background feature, class feature, skill, proficiency, and spell is stripped out to be a standalone "power." And all powers from all editions of D&D (and PF, 13th Age, etc) are included. The Powers are still grouped into Race and Class lists. (And Monster power lists.) Backgrounds are just another kind of (un-prestige) Class. A character simply gains one new Power at the end of each Session. And can freely multiclass (and multirace!). So after 30 Sessions, one PC might be a Halfling 10 / Urchin 10 / Fighter 10; another might be a Wood Elf 5/ Pixie 5 / Hill Giant 5/ Sailor 5/ Warlord 5 / Cavalier 5. The monster and racial powers can be justified not only by manifesting previously-unknown blood-ancestry, but also by training with, or fighting against those monsters (even if the event happened off-screen via a flashback). When it's a free-for-all, then it's just part of the game that characters are going to wildly differ in fighting and roleplay potential. If I want to play a character who took 30 skill ranks in Basketweaving, while another character took 30 Wizard spells (but can't do anything else; they are a 0-level normal man in every other respect), that's just the way "my own 6th Edition" rolls! haha Shane T. [URL unfurl="true"]https://sites.google.com/site/dndphilmont/[/URL] [/QUOTE]
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