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General Tabletop Discussion
D&D Older Editions
Multiclassing in D&D 3rd Edition
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<blockquote data-quote="Dire Bare" data-source="post: 7945965" data-attributes="member: 18182"><p>Meh.</p><p></p><p>The designers of a game should certainly have balance in mind as they create the various systems, including multi-classing . . . but, IMO, too many gamers have this weird fixation on finding an impossible level of "game balance".</p><p></p><p>During the 3E era, my group never had a problem with multi-classing at all. Looking backwards, I can see that we certainly came up against some of the balancing issues discussed in this thread (and others), but at the time we didn't even notice that there was a "problem". We were a roleplaying-focused group, and min-maxing just wasn't a thing. Our characters sometimes had a multi-class "level-dip" about as often as they had even level-spreads between classes. The choices were based on character concept, not mechanical advantage.</p><p></p><p>In retrospect, some of our characters were weaker or stronger than single-classed characters at the table . . . but we had fun roleplaying, didn't notice the "problem", and the multi-classing system (imperfect as it was) helped us more fully realize our characters.</p><p></p><p>I think the 5E system improves on the 3E system, although I'd like to see a return of prestige classes (if perhaps with less splat than in 3E). It also is imperfect, but again, with a relaxed view on "balance", it works just fine.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7945965, member: 18182"] Meh. The designers of a game should certainly have balance in mind as they create the various systems, including multi-classing . . . but, IMO, too many gamers have this weird fixation on finding an impossible level of "game balance". During the 3E era, my group never had a problem with multi-classing at all. Looking backwards, I can see that we certainly came up against some of the balancing issues discussed in this thread (and others), but at the time we didn't even notice that there was a "problem". We were a roleplaying-focused group, and min-maxing just wasn't a thing. Our characters sometimes had a multi-class "level-dip" about as often as they had even level-spreads between classes. The choices were based on character concept, not mechanical advantage. In retrospect, some of our characters were weaker or stronger than single-classed characters at the table . . . but we had fun roleplaying, didn't notice the "problem", and the multi-classing system (imperfect as it was) helped us more fully realize our characters. I think the 5E system improves on the 3E system, although I'd like to see a return of prestige classes (if perhaps with less splat than in 3E). It also is imperfect, but again, with a relaxed view on "balance", it works just fine. [/QUOTE]
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