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<blockquote data-quote="Dungeonosophy" data-source="post: 7946014" data-attributes="member: 6688049"><p>I hope this isn't veering off-topic -- yet it's related to the general theme of the entire series of J. Tweet articles here at EN World. Namely, beyond recounting the innovations which came through 3E and 13th Age (and how they compare with 4E and 5E) -- the question arises: in Tweet's mind's eye, what would be the next innovation beyond those?</p><p></p><p>I'd love to see an article by Johnathan which spells out what he'd like to see for a "6th Edition", or, more specifically, for a <strong>13th Age Second Edition</strong>. (14th Age? 20th Age? 6th Age? 6th Era? 6th Epoch?)</p><p></p><p>And I have one suggestion for Pelgrane Press in that regard. It's not a rules suggestion, but a business suggestion. Something which no one has ever done, or even tried before. Not Paizo, not WotC, not anyone.</p><p></p><p>Namely this:</p><p></p><p>Be the first iteration of D&D to <strong>covert the entire contents of the 3E SRD, 5E SRD, PF1 SRD (including the massive amount of 3PP PF1 material on the PFRD), and PF2 SRD, into your new game system, on the release date,</strong> so that even a long-standing game group with tons of homebrew, supplemental, and 3PP content, could literally switch their entire game library and world and characters over to your system, in one fell swoop.</p><p></p><p>This would of course require an exceptionally huge design effort before the game is even released. But if you Kickstartered that with the design goal advertised ahead of time, it would make waves. Through this approach, I think Pelgrane could become the next Paizo. Picture this Kickstarter announcement:</p><p></p><p><em>"Pelgrane Press' 20th Era (20E) is pre-converting literally every 13th Age book to the new 20E system, along with the entire contents of the 3.5 SRD, d20 Modern SRD, d20 Anime SRD, PFRD, PFSRD 3PP, Starfinder SRD, Dungeon World SRD, 5E SRD, Mutants & Masterminds SRD, The Black Hack SRD, and PF2 SRD. 20th Era offers a complete evolution of the entire body of Open Game material...all in one go!"</em></p><p></p><p>Could also look into extracting the Open Game Content from DCC, C&C, WOIN, and various OGL/OSR systems which do or don't have SRDs. And include all genres from the start: fantasy, sci-fi, supers, modern, anime, etc.</p><p></p><p>Also, proactively seek out existing fantasy and sci-fi IPs for conversion, so as to increase the player network from the start. Solicit essentially every RPG publisher (large, medium, small, and one-person affairs), offering early-bird collaboration and conversion, for some or all of their settings.</p><p>***</p><p>So those are the business approaches I'd love to see. Never been done before.</p><p></p><p>The only rules suggestion I have is to really consider making the game to be hardly more complex than The Black Hack, Knave, and/or Maze Rats; but at the same time, takes into account the leading edge of uber-complex PF2. You've already got a great combo of simplicity+complexity there in 13th Age. I wonder though, if in some regards, 13A2 could be taken even further in a simplistic direction. As long as all the character options (classes, races, feats, spells, magic items) and monsters from all the Open SRDs are pre-converted to the system, then the system itself can be satisfyingly simple.</p><p></p><p>-Travis</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 7946014, member: 6688049"] I hope this isn't veering off-topic -- yet it's related to the general theme of the entire series of J. Tweet articles here at EN World. Namely, beyond recounting the innovations which came through 3E and 13th Age (and how they compare with 4E and 5E) -- the question arises: in Tweet's mind's eye, what would be the next innovation beyond those? I'd love to see an article by Johnathan which spells out what he'd like to see for a "6th Edition", or, more specifically, for a [B]13th Age Second Edition[/B]. (14th Age? 20th Age? 6th Age? 6th Era? 6th Epoch?) And I have one suggestion for Pelgrane Press in that regard. It's not a rules suggestion, but a business suggestion. Something which no one has ever done, or even tried before. Not Paizo, not WotC, not anyone. Namely this: Be the first iteration of D&D to [B]covert the entire contents of the 3E SRD, 5E SRD, PF1 SRD (including the massive amount of 3PP PF1 material on the PFRD), and PF2 SRD, into your new game system, on the release date,[/B] so that even a long-standing game group with tons of homebrew, supplemental, and 3PP content, could literally switch their entire game library and world and characters over to your system, in one fell swoop. This would of course require an exceptionally huge design effort before the game is even released. But if you Kickstartered that with the design goal advertised ahead of time, it would make waves. Through this approach, I think Pelgrane could become the next Paizo. Picture this Kickstarter announcement: [I]"Pelgrane Press' 20th Era (20E) is pre-converting literally every 13th Age book to the new 20E system, along with the entire contents of the 3.5 SRD, d20 Modern SRD, d20 Anime SRD, PFRD, PFSRD 3PP, Starfinder SRD, Dungeon World SRD, 5E SRD, Mutants & Masterminds SRD, The Black Hack SRD, and PF2 SRD. 20th Era offers a complete evolution of the entire body of Open Game material...all in one go!"[/I] Could also look into extracting the Open Game Content from DCC, C&C, WOIN, and various OGL/OSR systems which do or don't have SRDs. And include all genres from the start: fantasy, sci-fi, supers, modern, anime, etc. Also, proactively seek out existing fantasy and sci-fi IPs for conversion, so as to increase the player network from the start. Solicit essentially every RPG publisher (large, medium, small, and one-person affairs), offering early-bird collaboration and conversion, for some or all of their settings. *** So those are the business approaches I'd love to see. Never been done before. The only rules suggestion I have is to really consider making the game to be hardly more complex than The Black Hack, Knave, and/or Maze Rats; but at the same time, takes into account the leading edge of uber-complex PF2. You've already got a great combo of simplicity+complexity there in 13th Age. I wonder though, if in some regards, 13A2 could be taken even further in a simplistic direction. As long as all the character options (classes, races, feats, spells, magic items) and monsters from all the Open SRDs are pre-converted to the system, then the system itself can be satisfyingly simple. -Travis [/QUOTE]
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