Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Multiclassing in D&D 3rd Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 7946173" data-attributes="member: 8461"><p>My <a href="https://www.drivethrurpg.com/product/51255/Eclipse-The-Codex-Persona-Shareware?term=eclipse+the+co" target="_blank">favorite 3E/PF1-compatible product</a> is a modular point-buy character-generation system, one that has standardized (but still flexible) metrics for altering the list of options available. It's rather complicated, but I absolutely love it; I can do <a href="https://alzrius.wordpress.com/2020/03/18/when-you-ness-with-the-best/" target="_blank">so much more</a> with it than I can with character classes.</p><p></p><p>The major issues incumbent in using it are the necessary changes in mindset. 3E plays heavily on the idea that "the rules create balance" which a lot of people (apparently without fully realizing it) came to the conclusion that whatever characters they created, via cherry-picking across an array of sourcebooks (and often Dragon issues and WotC website articles, to say nothing of third-party books), was acceptable to bring into play. After all, if the rules were responsible for creating balance, then the players didn't need to take responsibility for making their characters fit into the game. It's where a lot of the "primacy of RAW" attitude came from, along with the optimization mindset. (You could <a href="https://alzrius.wordpress.com/2016/02/14/charop-ing-an-add-2e-character/" target="_blank">optimize an AD&D character</a>, but it wasn't really the same.)</p><p></p><p>Using a point-buy system, which acknowledges that "balance" is mostly (not completely, but in large part) happens at the table during game-play, means that responsibility is pushed back onto the player. It's not just an issue of "don't be a jerk," but rather that your character needs to fit with the group, the world, the campaign, etc. It also requires some GM adjudication, rather than thinking that PC options are somehow exempt from oversight. Making a "broken" character is possible (the same way it is in 3E/PF), but the goal isn't really to prevent that; it's to give you the tools you need to make the character you want. If you take those tools and use them to smash the game, well...that possibility was always there. At least these rules don't limit what you can do in a vain attempt to prevent that.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 7946173, member: 8461"] My [url=https://www.drivethrurpg.com/product/51255/Eclipse-The-Codex-Persona-Shareware?term=eclipse+the+co]favorite 3E/PF1-compatible product[/url] is a modular point-buy character-generation system, one that has standardized (but still flexible) metrics for altering the list of options available. It's rather complicated, but I absolutely love it; I can do [url=https://alzrius.wordpress.com/2020/03/18/when-you-ness-with-the-best/]so much more[/url] with it than I can with character classes. The major issues incumbent in using it are the necessary changes in mindset. 3E plays heavily on the idea that "the rules create balance" which a lot of people (apparently without fully realizing it) came to the conclusion that whatever characters they created, via cherry-picking across an array of sourcebooks (and often Dragon issues and WotC website articles, to say nothing of third-party books), was acceptable to bring into play. After all, if the rules were responsible for creating balance, then the players didn't need to take responsibility for making their characters fit into the game. It's where a lot of the "primacy of RAW" attitude came from, along with the optimization mindset. (You could [url=https://alzrius.wordpress.com/2016/02/14/charop-ing-an-add-2e-character/]optimize an AD&D character[/url], but it wasn't really the same.) Using a point-buy system, which acknowledges that "balance" is mostly (not completely, but in large part) happens at the table during game-play, means that responsibility is pushed back onto the player. It's not just an issue of "don't be a jerk," but rather that your character needs to fit with the group, the world, the campaign, etc. It also requires some GM adjudication, rather than thinking that PC options are somehow exempt from oversight. Making a "broken" character is possible (the same way it is in 3E/PF), but the goal isn't really to prevent that; it's to give you the tools you need to make the character you want. If you take those tools and use them to smash the game, well...that possibility was always there. At least these rules don't limit what you can do in a vain attempt to prevent that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Multiclassing in D&D 3rd Edition
Top