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<blockquote data-quote="Lanefan" data-source="post: 7946181" data-attributes="member: 29398"><p>And right there you've probably hit part of the reason for demi-human level limits: lifespan.</p><p></p><p>Other than Half-Orcs, all the kindred races live longer than Humans; in some cases crazy longer. And if a Human can get to 10th level in class-x over a few years - maybe even as long as a decade - of adventuring, imagine the stratospheric levels an Elf could achieve over a few centuries (!) of similar activity if there weren't limits in place. Even just at one adventure a year* and one level per two adventures*, give me two centuries and I'll give you a 100th-level Elvish [insert class here].</p><p></p><p>* - both rather slow by common standards of play particularly more recently.</p><p></p><p>Take the limits off, as I've mostly done, and one has to then come up with some other rationale to explain why three-digit-level Elves haven't long since taken over the world**. </p><p></p><p>** - ironically, as fate would have it a large part of my current campaign's backstory is that Elves (backed by things that most certainly are NOT Elves!) <em>are</em> in fact trying to take over the world; and as they're so far doing rather well at it, playing an Elf PC in my game presents certain...challenges. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7946181, member: 29398"] And right there you've probably hit part of the reason for demi-human level limits: lifespan. Other than Half-Orcs, all the kindred races live longer than Humans; in some cases crazy longer. And if a Human can get to 10th level in class-x over a few years - maybe even as long as a decade - of adventuring, imagine the stratospheric levels an Elf could achieve over a few centuries (!) of similar activity if there weren't limits in place. Even just at one adventure a year* and one level per two adventures*, give me two centuries and I'll give you a 100th-level Elvish [insert class here]. * - both rather slow by common standards of play particularly more recently. Take the limits off, as I've mostly done, and one has to then come up with some other rationale to explain why three-digit-level Elves haven't long since taken over the world**. ** - ironically, as fate would have it a large part of my current campaign's backstory is that Elves (backed by things that most certainly are NOT Elves!) [I]are[/I] in fact trying to take over the world; and as they're so far doing rather well at it, playing an Elf PC in my game presents certain...challenges. :) [/QUOTE]
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