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Multiclassing in D&D 3rd Edition
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<blockquote data-quote="Fanaelialae" data-source="post: 7946348" data-attributes="member: 53980"><p>I don't mind 5e style multiclassing. It's explicitly optional, and it enables plenty of options. </p><p></p><p>The one thing I didn't care for in 3e or 5e was that it by default allowed a character to learn in a short time what took starting characters years to learn. Not everyone cared about that, admittedly, but it did bother me. Becoming a 1st level wizard takes years of study for a new character, but a 1st level fighter can do it after after one adventure? You could say that the fighter has been studying magic in his off time but several years worth of study always seemed like a stretch to me. Plus, sometimes it didn't make sense in context, such as if something recent had prompted the fighter's interest in magic.</p><p></p><p>What ultimately came up with for 5e is requiring multiclassing to typically be taken at the start. I usually start campaigns at level 3, so if you want to multiclass, you need to use those 3 levels to gain the 1st level of any class you want to have levels in. A fighter 1 / rogue 1 / wizard 1 could gain a level in any of those three classes upon gaining a level, but not in any other classes. Exceptions can be made for unusual circumstances. A character who gains a deity's blessing would have the option of becoming a cleric despite not starting out as one. Additionally, if I ever had several years of downtime in a campaign, it would be an option then too. </p><p></p><p>The secondary benefit of this is that all multiclassing is paid for up front. In many cases, the most advantageous method of multiclassing is to wait for a dead level from your primary class and then dip a level of a more beneficial class. In this case, you slow the advancement of your primary class, delaying access to abilities you actually want in exchange for that dip. </p><p></p><p>In the case of spellcasters, I also allow non-casting classes to count as 1/4 casters for purposes of advancement. It doesn't actually make a fighter/wizard a great option, but it at least makes it a slightly less bad option. It makes sense to me that even if you are focusing on other areas of advancement, you'd still be improving with respect to spell casting at least a little.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7946348, member: 53980"] I don't mind 5e style multiclassing. It's explicitly optional, and it enables plenty of options. The one thing I didn't care for in 3e or 5e was that it by default allowed a character to learn in a short time what took starting characters years to learn. Not everyone cared about that, admittedly, but it did bother me. Becoming a 1st level wizard takes years of study for a new character, but a 1st level fighter can do it after after one adventure? You could say that the fighter has been studying magic in his off time but several years worth of study always seemed like a stretch to me. Plus, sometimes it didn't make sense in context, such as if something recent had prompted the fighter's interest in magic. What ultimately came up with for 5e is requiring multiclassing to typically be taken at the start. I usually start campaigns at level 3, so if you want to multiclass, you need to use those 3 levels to gain the 1st level of any class you want to have levels in. A fighter 1 / rogue 1 / wizard 1 could gain a level in any of those three classes upon gaining a level, but not in any other classes. Exceptions can be made for unusual circumstances. A character who gains a deity's blessing would have the option of becoming a cleric despite not starting out as one. Additionally, if I ever had several years of downtime in a campaign, it would be an option then too. The secondary benefit of this is that all multiclassing is paid for up front. In many cases, the most advantageous method of multiclassing is to wait for a dead level from your primary class and then dip a level of a more beneficial class. In this case, you slow the advancement of your primary class, delaying access to abilities you actually want in exchange for that dip. In the case of spellcasters, I also allow non-casting classes to count as 1/4 casters for purposes of advancement. It doesn't actually make a fighter/wizard a great option, but it at least makes it a slightly less bad option. It makes sense to me that even if you are focusing on other areas of advancement, you'd still be improving with respect to spell casting at least a little. [/QUOTE]
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