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D&D Older Editions, OSR, & D&D Variants
Multiclassing in D&D 3rd Edition
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<blockquote data-quote="Undrave" data-source="post: 7947392" data-attributes="member: 7015698"><p>Haha, yeah I don't like random stats, but I guess I'm willing to compromise a way to have both...</p><p></p><p></p><p></p><p>Heh, I'm still not convinced we need the full scores. The only thing in 5e is the distance in feet you can jump and I think the ammount of weight you can carry is calculated on your Strength score? The biggest difference is when you end up with two odd scores and then bumped both up a Modifier point by assigining your ASI to the two of them.</p><p></p><p> In a system with highly controlled stat gain, the difference between even and odd scores just doesn't mean much.</p><p></p><p></p><p></p><p>I kinda wanted the system to also ditch the math involved with point buy so maybe we could combine a basic standard array wth rolled stats?</p><p></p><p>Oooh! I got it! </p><p></p><p>How about we make it so, if you want to used roll stats you keep the ability score, but if you don't you just go straight for the modifier bonuses? </p><p></p><p>Basically you roll your stats a certain way (probably 3D6 but you reroll the 1s?) THEN all the +1s and +2 build up your stats on top of your lower score so their impact is still there but less impactful? </p><p></p><p>Let's imagine a combination of Race/Culture/Background/Class that ends up with my non-random character with those modifiers (with technical score in parenthesis) : </p><p></p><p>STR +4 (18), CON +1 (12), INT +1 (12), DEX 0 (10), WIS +2 (14), CHA -1 (8), Total: +7</p><p></p><p>Then I rolled stats a few times as I suggested above and applied the same bonuses and I got</p><p> </p><p>STR 17 (+3), CON 12 (+1), INT 8 (-1), DEX 10 (0), WIS 13 (+1), CHA 8 (-1), Total: +5</p><p>STR 19 (+4), CON 12 (+1), INT 8 (-1), DEX 10 (0), WIS 12 (+1), CHA +8 (-1), Total: +6</p><p>STR 18 (+4), CON 16 (+3), INT 8 (-1), DEX 12 (+1), WIS 16 (+3), CHA 9 (-1), Total: +9</p><p>STR 16 (+3), CON 14 (+2), INT 14 (+2), DEX 10 (0), WIS 14 (+2), CHA 12 (+1), Total: +10</p><p>STR 19 (+4), CON 14 (+2), INT 12 (+1), DEX 12 (+1), WIS 12 (+1), CHA 10 (0), Total: +9</p><p>STR 20 (+5), CON 14 (+2), INT 10 (0), DEX 10 (0), WIS 16 (+3), CHA 10 (0), Total: +10</p><p></p><p>So that's a tendency to be TOO strong compared to generated, so I went and rolled without rerolling the 1s and I got</p><p></p><p>STR 18 (+4), CON 12 (+1), INT 10 (0), DEX 12 (+1), WIS 14 (+2), CHA 8 (-1), Total: +7</p><p>STR 18 (+4), CON 14 (+2), INT 14 (+2), DEX 10 (0), WIS 14 (+2), CHA 8 (-1), Total: +9</p><p>STR 20 (+5), CON 14 (+2), INT 15 (+2), DEX 14 (+2), WIS 7 (-2), CHA 7 (-2), Total: +7</p><p></p><p>Better but more swingy... Still work to be done but I think a little tweaking it could work. </p><p></p><p></p><p></p><p></p><p></p><p>Yup, I'm never getting a chance to play PF2 but I like the concept of its stat genration. I'm just adding a differentiation between Race and Culture that doesn't usually exist in DnD</p><p></p><p></p><p></p><p>In my 'stricter niche class system' the Eldritch Blast+Agonizing Blast combo would be exclusive to a 'Eldritch Sharpshooter' lv 1-10 class and be essentially a magical version of an Archer Champion. They'd have a small selection of other spells (and probably a utility cantrip to pick from) but most would be to support a 'magical sniper' play style and not to grant them more damage on top of the basic.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7947392, member: 7015698"] Haha, yeah I don't like random stats, but I guess I'm willing to compromise a way to have both... Heh, I'm still not convinced we need the full scores. The only thing in 5e is the distance in feet you can jump and I think the ammount of weight you can carry is calculated on your Strength score? The biggest difference is when you end up with two odd scores and then bumped both up a Modifier point by assigining your ASI to the two of them. In a system with highly controlled stat gain, the difference between even and odd scores just doesn't mean much. I kinda wanted the system to also ditch the math involved with point buy so maybe we could combine a basic standard array wth rolled stats? Oooh! I got it! How about we make it so, if you want to used roll stats you keep the ability score, but if you don't you just go straight for the modifier bonuses? Basically you roll your stats a certain way (probably 3D6 but you reroll the 1s?) THEN all the +1s and +2 build up your stats on top of your lower score so their impact is still there but less impactful? Let's imagine a combination of Race/Culture/Background/Class that ends up with my non-random character with those modifiers (with technical score in parenthesis) : STR +4 (18), CON +1 (12), INT +1 (12), DEX 0 (10), WIS +2 (14), CHA -1 (8), Total: +7 Then I rolled stats a few times as I suggested above and applied the same bonuses and I got STR 17 (+3), CON 12 (+1), INT 8 (-1), DEX 10 (0), WIS 13 (+1), CHA 8 (-1), Total: +5 STR 19 (+4), CON 12 (+1), INT 8 (-1), DEX 10 (0), WIS 12 (+1), CHA +8 (-1), Total: +6 STR 18 (+4), CON 16 (+3), INT 8 (-1), DEX 12 (+1), WIS 16 (+3), CHA 9 (-1), Total: +9 STR 16 (+3), CON 14 (+2), INT 14 (+2), DEX 10 (0), WIS 14 (+2), CHA 12 (+1), Total: +10 STR 19 (+4), CON 14 (+2), INT 12 (+1), DEX 12 (+1), WIS 12 (+1), CHA 10 (0), Total: +9 STR 20 (+5), CON 14 (+2), INT 10 (0), DEX 10 (0), WIS 16 (+3), CHA 10 (0), Total: +10 So that's a tendency to be TOO strong compared to generated, so I went and rolled without rerolling the 1s and I got STR 18 (+4), CON 12 (+1), INT 10 (0), DEX 12 (+1), WIS 14 (+2), CHA 8 (-1), Total: +7 STR 18 (+4), CON 14 (+2), INT 14 (+2), DEX 10 (0), WIS 14 (+2), CHA 8 (-1), Total: +9 STR 20 (+5), CON 14 (+2), INT 15 (+2), DEX 14 (+2), WIS 7 (-2), CHA 7 (-2), Total: +7 Better but more swingy... Still work to be done but I think a little tweaking it could work. Yup, I'm never getting a chance to play PF2 but I like the concept of its stat genration. I'm just adding a differentiation between Race and Culture that doesn't usually exist in DnD In my 'stricter niche class system' the Eldritch Blast+Agonizing Blast combo would be exclusive to a 'Eldritch Sharpshooter' lv 1-10 class and be essentially a magical version of an Archer Champion. They'd have a small selection of other spells (and probably a utility cantrip to pick from) but most would be to support a 'magical sniper' play style and not to grant them more damage on top of the basic. [/QUOTE]
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