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<blockquote data-quote="Lanefan" data-source="post: 7948968" data-attributes="member: 29398"><p>Sorry to pick on you here but this character is exactly the sort I don't like to see, simply because it <strong>is</strong> a jack-of-all-trades and thus as such doesn't need a party nearly as much as a single-class type, as neatly evidenced by your note of being really useful in a party of only two characters. </p><p></p><p>My experience with such j-o-a-t characters (and I've tried playing them myself too now and then, just for kicks) is that they end up in the spotlight far more often than anyone else, particularly in a larger group.</p><p></p><p>Alanna: "I'll talk our way in past the guard." Jack: "I'll help!"</p><p>Sneakers: "I'll climb the wall and scout things out." Jack: "I'll come too!"</p><p>Thrug: "Point me at the fightin' and lemme at 'em!" Jack: "I'm right beside you!"</p><p>Wizzly: "Let me try some divinations and see if I can get some answers here." Jack: "I'll do the same."</p><p></p><p>Much rather see each character have distinct strengths and weaknesses in order to encourage inter-reliance, and if your party has a glaring weakness then recruit an adventuring NPC (or roll up another PC and play two at once) to fill the gap.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7948968, member: 29398"] Sorry to pick on you here but this character is exactly the sort I don't like to see, simply because it [B]is[/B] a jack-of-all-trades and thus as such doesn't need a party nearly as much as a single-class type, as neatly evidenced by your note of being really useful in a party of only two characters. My experience with such j-o-a-t characters (and I've tried playing them myself too now and then, just for kicks) is that they end up in the spotlight far more often than anyone else, particularly in a larger group. Alanna: "I'll talk our way in past the guard." Jack: "I'll help!" Sneakers: "I'll climb the wall and scout things out." Jack: "I'll come too!" Thrug: "Point me at the fightin' and lemme at 'em!" Jack: "I'm right beside you!" Wizzly: "Let me try some divinations and see if I can get some answers here." Jack: "I'll do the same." Much rather see each character have distinct strengths and weaknesses in order to encourage inter-reliance, and if your party has a glaring weakness then recruit an adventuring NPC (or roll up another PC and play two at once) to fill the gap. [/QUOTE]
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