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Multiclassing in Next
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<blockquote data-quote="slobo777" data-source="post: 6017002" data-attributes="member: 6694877"><p>Edit: I think I meant to quote some other part of Li Shenron's post above. I may come back and fix that later!</p><p></p><p></p><p></p><p>There might be something we can steal from 4E's race designs here.</p><p></p><p>4E's racial powers were generally designed to be moderately useful, but to scale <em>inherently</em>.</p><p></p><p>There are a variety of abilities in D&D that affect the game in ways that aren't affected by the maths scaling of to-hits and hit points. These abilities can be as useful to a 20th level character as they were at 1st level.</p><p></p><p>These kinds of abilities:</p><p></p><p>1) Getting re-rolls in specific circumstances. D&D Next already has a generic mechanic advantage/disadvantage for this. A class feature that grants advantage or forces disadvantage is useful at any level.</p><p></p><p>2) Extra actions. Class abilities that allow you to combaine or add actions scale well because you can always pick your best actions.</p><p></p><p>3) Conditional bonuses. A +1 or +2 is nearly always welcome, and in the bounded accuracy system is a big deal. However, this is where some abuses of 3E's system have crept in - it doesn't work where all the classes simply add differing amounts to the same things. The bonuses involved need to be relatively unique to class-specific effects, and where classes overlap, they cannot be front-loaded into level 1 multiclassing.</p><p></p><p>4) Special forms of movement.</p><p></p><p>5) . . . er, help me out, I'm sure there are tons, but I need to stop for now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p> . . . if classes each have some of these abilities, and multi-class options picked them out and favoured them, this would go some way to making multi-class dipping relevant at any level.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6017002, member: 6694877"] Edit: I think I meant to quote some other part of Li Shenron's post above. I may come back and fix that later! There might be something we can steal from 4E's race designs here. 4E's racial powers were generally designed to be moderately useful, but to scale [I]inherently[/I]. There are a variety of abilities in D&D that affect the game in ways that aren't affected by the maths scaling of to-hits and hit points. These abilities can be as useful to a 20th level character as they were at 1st level. These kinds of abilities: 1) Getting re-rolls in specific circumstances. D&D Next already has a generic mechanic advantage/disadvantage for this. A class feature that grants advantage or forces disadvantage is useful at any level. 2) Extra actions. Class abilities that allow you to combaine or add actions scale well because you can always pick your best actions. 3) Conditional bonuses. A +1 or +2 is nearly always welcome, and in the bounded accuracy system is a big deal. However, this is where some abuses of 3E's system have crept in - it doesn't work where all the classes simply add differing amounts to the same things. The bonuses involved need to be relatively unique to class-specific effects, and where classes overlap, they cannot be front-loaded into level 1 multiclassing. 4) Special forms of movement. 5) . . . er, help me out, I'm sure there are tons, but I need to stop for now :-) . . . if classes each have some of these abilities, and multi-class options picked them out and favoured them, this would go some way to making multi-class dipping relevant at any level. [/QUOTE]
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