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Multiclassing... in or out?
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<blockquote data-quote="CrashFiend82" data-source="post: 6363134" data-attributes="member: 6778742"><p>I ran a short series of 3.5 adventures for my nephews and houseruled no multiclassing as they were new to D&D at the time. I am likely switching to 5E soon and having them create new characters. I will likely rule multiclassing out to hold down options until they are slightly used to the feel of character archttypes. That being said I am not sure how I would houserule them going forward, so I am seeking ideas from others. As of right now I feel I may go in one of three directions. First leave multiclassing out with archtypes and backgrounds this may hold enough customization for them to enjoy. I admit when I played back in 3.5 I liked it to develop a specific feel of character and often because it was necessary for prestige classes. That said I have deep reservations as some threads speak of class "dips" to optomize something I absolutely disliked from 3.5. Second option allow multiclassing but it must be an equal increase between both classes. Though I can understand RP reasons why straight balance might not fit best. So third option any class selected must have a minimum number of leves of 1/4 so for example at 20 lowest class must be atleast 5 levels. Lastly though I am not currently considering it is fully open/free multiclassing. I was wondering however is there a reasonable RP reason (non optimization) reason something like taking a single secondary class level that you can think of? It feels to me if a PC would have justification via RP to multiclass it would be for more than one level. How do you handle multiclassing in your games?</p></blockquote><p></p>
[QUOTE="CrashFiend82, post: 6363134, member: 6778742"] I ran a short series of 3.5 adventures for my nephews and houseruled no multiclassing as they were new to D&D at the time. I am likely switching to 5E soon and having them create new characters. I will likely rule multiclassing out to hold down options until they are slightly used to the feel of character archttypes. That being said I am not sure how I would houserule them going forward, so I am seeking ideas from others. As of right now I feel I may go in one of three directions. First leave multiclassing out with archtypes and backgrounds this may hold enough customization for them to enjoy. I admit when I played back in 3.5 I liked it to develop a specific feel of character and often because it was necessary for prestige classes. That said I have deep reservations as some threads speak of class "dips" to optomize something I absolutely disliked from 3.5. Second option allow multiclassing but it must be an equal increase between both classes. Though I can understand RP reasons why straight balance might not fit best. So third option any class selected must have a minimum number of leves of 1/4 so for example at 20 lowest class must be atleast 5 levels. Lastly though I am not currently considering it is fully open/free multiclassing. I was wondering however is there a reasonable RP reason (non optimization) reason something like taking a single secondary class level that you can think of? It feels to me if a PC would have justification via RP to multiclass it would be for more than one level. How do you handle multiclassing in your games? [/QUOTE]
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