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Multiclassing just with the core PHB any combo more powerful at low to medium levels?
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<blockquote data-quote="snickersnax" data-source="post: 7203011" data-attributes="member: 6888204"><p>Multiclass #1: Ranger (hunter) 5 / Rogue (assassin) 5 : most of the ranger features post level 5 are also rogue features. If you start taking rogue levels you just get them faster. I know there are a few subtle differences in some of the comparisons, but 5 levels of rogue is just better than levels 6-10 of ranger</p><p></p><p>Land's Stride at Ra 8 vs Cunning Action (dash) at Ra5/Ro2 (total level 7)</p><p>Hide in Plain Sight at Ra 10 and Vanish at level 14 Ra vs Cunning Action(hide) at total level 7</p><p>Uncanny Dodge at Ra 15 vs Uncanny Dodge at Ra5/Ro5 (total level 10)</p><p></p><p>Plus you get sneak attack, expertise (even better tracking!), assassinate (for fantastic archery surprise), poison kit (synchronizes well with nature checks for harvesting poison).</p><p>And I know its outside your level 10 cap, but evasion at level 12 instead of 15 is gravy.</p><p></p><p></p><p>Multiclass #2: Fighter (EK) 5 / Sorcerer 5: The benefits of this build far outstrip a straight EK IMO. Besides the obvious benefits of being able to cast 3rd level spells by level 10 (instead of only 2nd level spells)</p><p>at level 8 you can quickcast spells which is better than the level 18 EK feature, because you can cast a spell as a bonus action and then take <u>2</u> weapon attacks. At level 10 you can get 3 attacks per round (casting haste as a bonus action). </p><p></p><p>This build works well for an (elven/half-elven)*** wild magic sorcerer, because you have 5 levels of fighter hitpoints to help survive freaky ground zero fireballs.</p><p></p><p>The extra spell slots you have from multi-classing can be converted to sorcery points if you need more quickcasts.</p><p></p><p>The build is not MAD. Intelligence can be a dump stat and you can take defensive, non-DC spells for your known wizard spells. Even charisma could be low, if you focus on all your spells just enhancing your fighting ability (find familiar, mage armor, shield, alarm, blur, invisibility, misty step, haste, blink, fly)</p><p></p><p>***I'm with you on limiting multiclassing options: I limit origin classes to appropriate racial type. No multiclassing into barbarian. No multiclassing out of "vow" classes (paladin, monk, cleric) without some serious penalties. Quitting the Thieves/ Assassins guide isn't easy...but I use the two multiclass builds above for the standard for Ranger and fey-ancestry EK .</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7203011, member: 6888204"] Multiclass #1: Ranger (hunter) 5 / Rogue (assassin) 5 : most of the ranger features post level 5 are also rogue features. If you start taking rogue levels you just get them faster. I know there are a few subtle differences in some of the comparisons, but 5 levels of rogue is just better than levels 6-10 of ranger Land's Stride at Ra 8 vs Cunning Action (dash) at Ra5/Ro2 (total level 7) Hide in Plain Sight at Ra 10 and Vanish at level 14 Ra vs Cunning Action(hide) at total level 7 Uncanny Dodge at Ra 15 vs Uncanny Dodge at Ra5/Ro5 (total level 10) Plus you get sneak attack, expertise (even better tracking!), assassinate (for fantastic archery surprise), poison kit (synchronizes well with nature checks for harvesting poison). And I know its outside your level 10 cap, but evasion at level 12 instead of 15 is gravy. Multiclass #2: Fighter (EK) 5 / Sorcerer 5: The benefits of this build far outstrip a straight EK IMO. Besides the obvious benefits of being able to cast 3rd level spells by level 10 (instead of only 2nd level spells) at level 8 you can quickcast spells which is better than the level 18 EK feature, because you can cast a spell as a bonus action and then take [U]2[/U] weapon attacks. At level 10 you can get 3 attacks per round (casting haste as a bonus action). This build works well for an (elven/half-elven)*** wild magic sorcerer, because you have 5 levels of fighter hitpoints to help survive freaky ground zero fireballs. The extra spell slots you have from multi-classing can be converted to sorcery points if you need more quickcasts. The build is not MAD. Intelligence can be a dump stat and you can take defensive, non-DC spells for your known wizard spells. Even charisma could be low, if you focus on all your spells just enhancing your fighting ability (find familiar, mage armor, shield, alarm, blur, invisibility, misty step, haste, blink, fly) ***I'm with you on limiting multiclassing options: I limit origin classes to appropriate racial type. No multiclassing into barbarian. No multiclassing out of "vow" classes (paladin, monk, cleric) without some serious penalties. Quitting the Thieves/ Assassins guide isn't easy...but I use the two multiclass builds above for the standard for Ranger and fey-ancestry EK . [/QUOTE]
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Multiclassing just with the core PHB any combo more powerful at low to medium levels?
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