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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing - Make 'em train for it, or just give it away?
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<blockquote data-quote="paradox42" data-source="post: 6175132" data-attributes="member: 29746"><p>Regardless of what feels "realistic," the fact of the matter is, PF is a <strong>game</strong> first and foremost. You have to be fair to all the players, and that means that if you don't require training to level up in even one class, then you shouldn't require training to level up in <strong>any</strong> class at all. Conversely, if you do require training to level up in one class, then you should always require training to level up in all of them. Multiclassing is just a default assumption of the game; there's no logical reason to force training on a PC doing that if you don't require it in all cases. More importantly, having the possibility of no training for some things while requiring it for others is blatantly unfair to those who are saddled with the training requirement and will tend to make those players angry.</p><p></p><p>As a caveat to the above, requiring training for prestige classes while not requiring it for base classes is reasonable- because the whole idea and definition of prestige classes in the first place is that they require specialized training to get (that's why they have prerequisites).</p><p></p><p>As for the Eldritch Knight ability, if the ability needed the EK to make a Concentration check, then it would say the check is required- if you put such a requirement in, then you're seriously nerfing it from the standard rules. An EK is basically "Magus lite," and Magi have the ability to cast while fighting in melee from level 1 using Spell Combat- no Concentration check required unless they happen to get hit by an AOO while casting. It's just like fighting with two weapons, for them. In light of the existence of that ability, the proposed change to an ability gained by a <strong>prestige class</strong> at <strong>10th level</strong> (and thus, its capstone) is clearly a rather severe nerf with no logically consistent reasoning behind it. So without question, too hard-assed by far.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6175132, member: 29746"] Regardless of what feels "realistic," the fact of the matter is, PF is a [B]game[/B] first and foremost. You have to be fair to all the players, and that means that if you don't require training to level up in even one class, then you shouldn't require training to level up in [B]any[/B] class at all. Conversely, if you do require training to level up in one class, then you should always require training to level up in all of them. Multiclassing is just a default assumption of the game; there's no logical reason to force training on a PC doing that if you don't require it in all cases. More importantly, having the possibility of no training for some things while requiring it for others is blatantly unfair to those who are saddled with the training requirement and will tend to make those players angry. As a caveat to the above, requiring training for prestige classes while not requiring it for base classes is reasonable- because the whole idea and definition of prestige classes in the first place is that they require specialized training to get (that's why they have prerequisites). As for the Eldritch Knight ability, if the ability needed the EK to make a Concentration check, then it would say the check is required- if you put such a requirement in, then you're seriously nerfing it from the standard rules. An EK is basically "Magus lite," and Magi have the ability to cast while fighting in melee from level 1 using Spell Combat- no Concentration check required unless they happen to get hit by an AOO while casting. It's just like fighting with two weapons, for them. In light of the existence of that ability, the proposed change to an ability gained by a [B]prestige class[/B] at [B]10th level[/B] (and thus, its capstone) is clearly a rather severe nerf with no logically consistent reasoning behind it. So without question, too hard-assed by far. [/QUOTE]
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Multiclassing - Make 'em train for it, or just give it away?
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