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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing - Make 'em train for it, or just give it away?
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<blockquote data-quote="meien" data-source="post: 6188578" data-attributes="member: 6690838"><p>Personally I like having them train or at least come up with reasoning behind things. As so many keep pointing out it is just a game but it's also a roleplaying game. There's nothing wrong with telling your players to roleplay. You don't have to make it difficult and should help them accomplish the roleplaying to get as close as you can to the desired results but you don't have to just grant whatever a single player says just because. </p><p></p><p>Some examples that are quick and easy and cover having them roleplay and getting what they want is for the DM to look around and throw out things they can use or ask the player to give a story or explanation on something. The OP stated that they had a fighter in the group which is fairly similar in capabilities to a barbarian. If the character in question already had some rage issues and was a bit wild and headstrong or did something else that made him more like a barbarian then boom done. Someone used an example earlier of going on a drug/magic spirit quest and unlocking their inner strength or something which is amazing. It's a quick story thing that can be accomplished fairly easily and adds some neat flavor and aspects to roleplay off of later. </p><p></p><p>Don't be a dick about the story stuff and be like oh there's no one around anywhere for you to pull your story off. Say ok that's frickin cool and so now there's a witch or shaman or herbalist or something that lives nearby if you want to spend a day of downtime with her then we'll call it good for you to take barbarian when you level. </p><p></p><p>To me it all boils down to the fact that it's a roleplaying game so there should be some level of roleplaying. It's your job as the DM to encourage, guide and give opportunity to the players to roleplay. If someone wants to do something that they think would be fun work with them toward it even if it doesn't fit perfectly into your ideas and if they get huffy and leave because they don't want to do it then they probably should find a different type of game to play. I understand not everyone wants to come up with eight page backgrounds and deep personalities and would rather just focus on stats and rolling dice and hanging with friends but anyone who plays a roleplaying game should be prepared to at least do some minimal level of roleplay.</p></blockquote><p></p>
[QUOTE="meien, post: 6188578, member: 6690838"] Personally I like having them train or at least come up with reasoning behind things. As so many keep pointing out it is just a game but it's also a roleplaying game. There's nothing wrong with telling your players to roleplay. You don't have to make it difficult and should help them accomplish the roleplaying to get as close as you can to the desired results but you don't have to just grant whatever a single player says just because. Some examples that are quick and easy and cover having them roleplay and getting what they want is for the DM to look around and throw out things they can use or ask the player to give a story or explanation on something. The OP stated that they had a fighter in the group which is fairly similar in capabilities to a barbarian. If the character in question already had some rage issues and was a bit wild and headstrong or did something else that made him more like a barbarian then boom done. Someone used an example earlier of going on a drug/magic spirit quest and unlocking their inner strength or something which is amazing. It's a quick story thing that can be accomplished fairly easily and adds some neat flavor and aspects to roleplay off of later. Don't be a dick about the story stuff and be like oh there's no one around anywhere for you to pull your story off. Say ok that's frickin cool and so now there's a witch or shaman or herbalist or something that lives nearby if you want to spend a day of downtime with her then we'll call it good for you to take barbarian when you level. To me it all boils down to the fact that it's a roleplaying game so there should be some level of roleplaying. It's your job as the DM to encourage, guide and give opportunity to the players to roleplay. If someone wants to do something that they think would be fun work with them toward it even if it doesn't fit perfectly into your ideas and if they get huffy and leave because they don't want to do it then they probably should find a different type of game to play. I understand not everyone wants to come up with eight page backgrounds and deep personalities and would rather just focus on stats and rolling dice and hanging with friends but anyone who plays a roleplaying game should be prepared to at least do some minimal level of roleplay. [/QUOTE]
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Multiclassing - Make 'em train for it, or just give it away?
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