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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing - Make 'em train for it, or just give it away?
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<blockquote data-quote="meien" data-source="post: 6188930" data-attributes="member: 6690838"><p>I don't know why you want to fight me on this. I gave my opinion that I would do some sort of roleplay even if it was simple roleplay for the character to multiclass. I also explained that my players tend to say that they are doing stuff in down time and through everyday stuff related to their current class explaining why they get better or explaining why they're learning something new. If you don't want that don't do it. I've also stated that I understand per the book that it's not required and some people don't like to do it.</p><p></p><p>First if I threw those items in then a fighter could swap to magic if he chose, a wizard could learn martial if he chose. I've generally not had my players do so but I would allow that as the roleplay/background whatever to work towards the multiclass or to gain some minor ability.</p><p></p><p>The guy only got proficiency with the hammer because that was what he practiced. That's what he was taught. That's what he told me he was working on. And minor bonuses like that do little compared to a full level of something and add flavor. Proficiency is the lowest level with a weapon so if he wanted to teach the fighter a spell or 2 he'd start at the lowest with a 0 level spell instead of teaching him haste right away. I've had a fighter learn light before and there are feats/traits that could allow it so with proper roleplaying he could get that from me instead of multiclassing if he just wanted that single minor thing.</p><p></p><p>I can explain the rage as being less precise and more wild and relying on adrenaline more than the full technique the fighter taught him. The speed because he built up his leg muscles using armor and now that he isn't wearing it between the strength, lack of encumbrance and adrenaline he moves around the field quicker (and yes if the fighter took off all his armor and threw out this reasoning I'd be willing to grant him the +10ft movement for a combat or whatever). The skills are a bit more odd but in pathfinder he could still put those points in the skills he was taking as a sorcerer to show he wasn't fully neglecting that aspect of his character. I may do some minor hand waving on things to get the desired result as long as most of it falls into place. I came up with that in just a few seconds of thought. If someone else (hopefully the player) comes up with better ideas then bonus. In your example of the fighter to barbarian my players would generally be roleplaying in a way that would lead to it. If the fighter was already playing a high adrenaline, easily angered fighter that dived into things and said they were going barbarian fine. They've been doing something that fits it. If they've been playing a calculating, defensive minded, methodical character I doubt they would change their character concept and add in barbarian. If they said they were I would ask them why and how. If they came up with something fine. If they just just shrugged their shoulders I'd point out it doesn't fit. If they still said they really wanted it I'd work with them to come up with a reason. It's rarely if ever comes up where no one can find a reason for something and play it out.</p><p></p><p>This is stuff done mostly in the background and I'm not making them jump through hoops or anything. Just trying to find ways to encourage roleplay and exert a bit of thought. </p><p></p><p>In response to your final quote from the srd, look at page 9 of the core book. I don't know how to do all the quoting and what not since I don't get on here very often but it's the part titled "The most important rule." It talks about breathing life into the game, modify things to make sense to you, have open discussion between the player and dm, dm has final arbitration, and my favorite "Remember these rules are yours. You can change them to fit your needs." I modify my game because I enjoy having roleplaying and sometimes the rules don't make sense to me. If you like to go exactly as written that's perfectly fine. More power to you.</p></blockquote><p></p>
[QUOTE="meien, post: 6188930, member: 6690838"] I don't know why you want to fight me on this. I gave my opinion that I would do some sort of roleplay even if it was simple roleplay for the character to multiclass. I also explained that my players tend to say that they are doing stuff in down time and through everyday stuff related to their current class explaining why they get better or explaining why they're learning something new. If you don't want that don't do it. I've also stated that I understand per the book that it's not required and some people don't like to do it. First if I threw those items in then a fighter could swap to magic if he chose, a wizard could learn martial if he chose. I've generally not had my players do so but I would allow that as the roleplay/background whatever to work towards the multiclass or to gain some minor ability. The guy only got proficiency with the hammer because that was what he practiced. That's what he was taught. That's what he told me he was working on. And minor bonuses like that do little compared to a full level of something and add flavor. Proficiency is the lowest level with a weapon so if he wanted to teach the fighter a spell or 2 he'd start at the lowest with a 0 level spell instead of teaching him haste right away. I've had a fighter learn light before and there are feats/traits that could allow it so with proper roleplaying he could get that from me instead of multiclassing if he just wanted that single minor thing. I can explain the rage as being less precise and more wild and relying on adrenaline more than the full technique the fighter taught him. The speed because he built up his leg muscles using armor and now that he isn't wearing it between the strength, lack of encumbrance and adrenaline he moves around the field quicker (and yes if the fighter took off all his armor and threw out this reasoning I'd be willing to grant him the +10ft movement for a combat or whatever). The skills are a bit more odd but in pathfinder he could still put those points in the skills he was taking as a sorcerer to show he wasn't fully neglecting that aspect of his character. I may do some minor hand waving on things to get the desired result as long as most of it falls into place. I came up with that in just a few seconds of thought. If someone else (hopefully the player) comes up with better ideas then bonus. In your example of the fighter to barbarian my players would generally be roleplaying in a way that would lead to it. If the fighter was already playing a high adrenaline, easily angered fighter that dived into things and said they were going barbarian fine. They've been doing something that fits it. If they've been playing a calculating, defensive minded, methodical character I doubt they would change their character concept and add in barbarian. If they said they were I would ask them why and how. If they came up with something fine. If they just just shrugged their shoulders I'd point out it doesn't fit. If they still said they really wanted it I'd work with them to come up with a reason. It's rarely if ever comes up where no one can find a reason for something and play it out. This is stuff done mostly in the background and I'm not making them jump through hoops or anything. Just trying to find ways to encourage roleplay and exert a bit of thought. In response to your final quote from the srd, look at page 9 of the core book. I don't know how to do all the quoting and what not since I don't get on here very often but it's the part titled "The most important rule." It talks about breathing life into the game, modify things to make sense to you, have open discussion between the player and dm, dm has final arbitration, and my favorite "Remember these rules are yours. You can change them to fit your needs." I modify my game because I enjoy having roleplaying and sometimes the rules don't make sense to me. If you like to go exactly as written that's perfectly fine. More power to you. [/QUOTE]
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Multiclassing - Make 'em train for it, or just give it away?
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