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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing - Make 'em train for it, or just give it away?
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<blockquote data-quote="meien" data-source="post: 6189011" data-attributes="member: 6690838"><p>I wouldn't get too out of hand with it. A wizard with a 12 strength and standard wizard bab getting martial weapon proficiency in 1 weapon for free is significantly less powerful than a wizard focused on spell casting getting the extend spell feat in that example. If he did a good job of roleplaying and reasoning for the extend over time I might let him add an extra round per 2 caster levels or something similar to spells. Maybe not all spells even. It could be a select school he gets. It depends on how it was worked. </p><p></p><p>I don't give huge bonuses in these cases and use it more for flavor. Also there's a difference between trying to play the system just for bonus stuff and being rewarded for simply wanting to do something cool. The example with the guy who got training with the hammer wasn't looking to get the feat from me he used it as justification to take the feat on his own (same process that he would use to justify multiclassing). Because the way he did it was so enjoyable and gave himself and another character a bunch of fun and new ways to use their characters I made the call and said he could get it for free when he leveled.</p><p></p><p>The greatest roleplayer in the world would probably just have fun roleplaying and wouldn't be looking for bonuses all the time and I wouldn't give them constantly. It'd be an occasional thing for his absolute best ideas or something that brings in other players. The guy just sitting there wouldn't get these occasional neat things. I wouldn't let it throw the balance of the game out the window though. That roleplayer having 1 extra feat or a bonus on a skill or something shouldn't disrupt the balance too much and all my players have been more than ok with someone being rewarded in small ways like this. And yes I do have 1 guy in the group that would rather just build his dude and roll dice. He always has fun with seeing what everyone comes up with and a lot of times even helps me figure out how to work the bonuses.</p><p></p><p>Anyway this is going away from what the thread is. For the OP my way of handling things is to require some thought into the how/why whether it be multiclassing or getting some other new aspect of the character. I try to help my players figure out the how/why if they can't get it on their own and don't say no straight out. If I can't think of anything I ask the other players and between us we usually come up with something. I don't go too long on it though to keep the game flowing. The initial reasoning and plan is the important part for me and most everything else can happen in the background if that's how they want to work it. The hope is that it gives the player new ideas on things they can do and new interactions with either the other players or the world in general. To me this makes it feel more lively and more entertaining than seeing paper and numbers.</p></blockquote><p></p>
[QUOTE="meien, post: 6189011, member: 6690838"] I wouldn't get too out of hand with it. A wizard with a 12 strength and standard wizard bab getting martial weapon proficiency in 1 weapon for free is significantly less powerful than a wizard focused on spell casting getting the extend spell feat in that example. If he did a good job of roleplaying and reasoning for the extend over time I might let him add an extra round per 2 caster levels or something similar to spells. Maybe not all spells even. It could be a select school he gets. It depends on how it was worked. I don't give huge bonuses in these cases and use it more for flavor. Also there's a difference between trying to play the system just for bonus stuff and being rewarded for simply wanting to do something cool. The example with the guy who got training with the hammer wasn't looking to get the feat from me he used it as justification to take the feat on his own (same process that he would use to justify multiclassing). Because the way he did it was so enjoyable and gave himself and another character a bunch of fun and new ways to use their characters I made the call and said he could get it for free when he leveled. The greatest roleplayer in the world would probably just have fun roleplaying and wouldn't be looking for bonuses all the time and I wouldn't give them constantly. It'd be an occasional thing for his absolute best ideas or something that brings in other players. The guy just sitting there wouldn't get these occasional neat things. I wouldn't let it throw the balance of the game out the window though. That roleplayer having 1 extra feat or a bonus on a skill or something shouldn't disrupt the balance too much and all my players have been more than ok with someone being rewarded in small ways like this. And yes I do have 1 guy in the group that would rather just build his dude and roll dice. He always has fun with seeing what everyone comes up with and a lot of times even helps me figure out how to work the bonuses. Anyway this is going away from what the thread is. For the OP my way of handling things is to require some thought into the how/why whether it be multiclassing or getting some other new aspect of the character. I try to help my players figure out the how/why if they can't get it on their own and don't say no straight out. If I can't think of anything I ask the other players and between us we usually come up with something. I don't go too long on it though to keep the game flowing. The initial reasoning and plan is the important part for me and most everything else can happen in the background if that's how they want to work it. The hope is that it gives the player new ideas on things they can do and new interactions with either the other players or the world in general. To me this makes it feel more lively and more entertaining than seeing paper and numbers. [/QUOTE]
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Multiclassing - Make 'em train for it, or just give it away?
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