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<blockquote data-quote="Orryn Emrys" data-source="post: 323276" data-attributes="member: 6799"><p>I've gotta admit... I used to despise multi-classing in previous editions of the game. It made for some cool character abilities, but IMO it never seemed to balance out quite right. In 3E, however... I was floored! Multi-classing is now so easy and well-balanced that it becomes entirely unnecessary to think of a character in terms of a "class". Any PC can generally pursue the skills they feel appropriate to their advancement and/or the level of interest provided by their personal experiences. The fact that they can do so at later levels is something of a Godsend to some of my players.</p><p></p><p>That being said, I agree that their are serious drawbacks to some combinations. Any non-spellcaster acquiring a level in a spellcasting class at higher levels simply gains access to a few spells highly inadequate to their needs. Though fighters and rogues combine well at most any level, at higher levels they can be a very disillusioning path of advancement... especially for PCs accustomed to gaining significant powers from their initial class choice.</p><p></p><p>And now...with the ELH rules...unless you advance with strictly combat-oriented classes (i.e. those which gain +1 BAB every level) almost straight to 20th level, you may never gain the maximum 4 attacks/round. It's kind of like choosing your limitations before you really get started.</p><p></p><p>Nevertheless, I am a steadfast fan of the 3E multiclassing system, favored classes and all, and especially the prestige classes. <em>Very</em> few of the PC's in my current campaigns are single-classed.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 323276, member: 6799"] I've gotta admit... I used to despise multi-classing in previous editions of the game. It made for some cool character abilities, but IMO it never seemed to balance out quite right. In 3E, however... I was floored! Multi-classing is now so easy and well-balanced that it becomes entirely unnecessary to think of a character in terms of a "class". Any PC can generally pursue the skills they feel appropriate to their advancement and/or the level of interest provided by their personal experiences. The fact that they can do so at later levels is something of a Godsend to some of my players. That being said, I agree that their are serious drawbacks to some combinations. Any non-spellcaster acquiring a level in a spellcasting class at higher levels simply gains access to a few spells highly inadequate to their needs. Though fighters and rogues combine well at most any level, at higher levels they can be a very disillusioning path of advancement... especially for PCs accustomed to gaining significant powers from their initial class choice. And now...with the ELH rules...unless you advance with strictly combat-oriented classes (i.e. those which gain +1 BAB every level) almost straight to 20th level, you may never gain the maximum 4 attacks/round. It's kind of like choosing your limitations before you really get started. Nevertheless, I am a steadfast fan of the 3E multiclassing system, favored classes and all, and especially the prestige classes. [i]Very[/i] few of the PC's in my current campaigns are single-classed. [/QUOTE]
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