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Multiclassing Moritorium
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<blockquote data-quote="Ipissimus" data-source="post: 4076922" data-attributes="member: 41514"><p>Ok, so they've let out a few more details on multiclassing in Podcast 20. Apparently:</p><p></p><p>-You won't get the same benefts as someone who took the core class at 1st level all at once.</p><p>-You start out with specific bonuses from your first multiclass level, then get more as you progress 'deeper' into the class, but probably not on a per-level basis.</p><p></p><p>At least, at the moment, that's how I'm reading it.</p><p></p><p>So, Class Training feats are probably for those people who want to dabble, while multiclassing is more 'hardcore', as we guessed or was hinted at.</p><p></p><p>I find this interesting because it seems that, while they've been handing out the healing and giving powers to the formerly powerless, feedback we're getting from Experience is suggesting that the classes are tightly focussed in their roles. Perhaps too tightly focussed.</p><p></p><p>So the question is, will it be worth multiclassing or dabbling in 4E? Could it still be beneficial for a Wizard to take a few Fighter abilities to help him survive toe-to-toe in cramped dungeon environments? Or will specializing in one job alone be more beneficial to the party in the long run?</p><p></p><p>I'm not sure where I come in the specialist/generalist category. Maybe it's too early to tell, but the possibilities do intrigue me as much as they did with 3e. At the moment, I can't see too many characters multiclassing within the same role. I don't see too much incentive for a Paladin to cross train as a Fighter. A Paladin/Warlord, however, does present to me some very interesting possibilities.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4076922, member: 41514"] Ok, so they've let out a few more details on multiclassing in Podcast 20. Apparently: -You won't get the same benefts as someone who took the core class at 1st level all at once. -You start out with specific bonuses from your first multiclass level, then get more as you progress 'deeper' into the class, but probably not on a per-level basis. At least, at the moment, that's how I'm reading it. So, Class Training feats are probably for those people who want to dabble, while multiclassing is more 'hardcore', as we guessed or was hinted at. I find this interesting because it seems that, while they've been handing out the healing and giving powers to the formerly powerless, feedback we're getting from Experience is suggesting that the classes are tightly focussed in their roles. Perhaps too tightly focussed. So the question is, will it be worth multiclassing or dabbling in 4E? Could it still be beneficial for a Wizard to take a few Fighter abilities to help him survive toe-to-toe in cramped dungeon environments? Or will specializing in one job alone be more beneficial to the party in the long run? I'm not sure where I come in the specialist/generalist category. Maybe it's too early to tell, but the possibilities do intrigue me as much as they did with 3e. At the moment, I can't see too many characters multiclassing within the same role. I don't see too much incentive for a Paladin to cross train as a Fighter. A Paladin/Warlord, however, does present to me some very interesting possibilities. [/QUOTE]
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