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Multiclassing Moritorium
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<blockquote data-quote="Stalker0" data-source="post: 4076943" data-attributes="member: 5889"><p>There's a couple of reason I think multiclassing will still be useful.</p><p></p><p>1) DCs remain competitive naturally. So far, all of the spellcasting like powers have been "attack rolls" modified by their prime stat. There doesn't appear to be any spell level bonus added in. That means a fighter that picks up a couple of wizard powers will still have a good chance of punching through some defenses, where as currently busting out a 1st level spell when there are 4th level spells around is a joke.</p><p></p><p>2) Many of the class restrictions are gone. Wizards can cast in full armor. Fighters can attack with any weapon, which may include wizard implements.</p><p></p><p>3) Everyone progresses at the same rate regardless of class choices. In this I mean the 1/2 level bonus to most things. In 3e, multiclassing often got you a ridiculous save in one area, a pathetic save in another, a garbage BAB, crazy armor and weapon proficiences, etc. Basically it tended to create min/maxing. In 4e, things are more consistent. As a fighter, I've already got my 1st level attack bonus for being a fighter. If I take wizard I'm still getting the 1/2 level bonus same as everyone else. Now I'm just adding some spells instead of getting more powers.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4076943, member: 5889"] There's a couple of reason I think multiclassing will still be useful. 1) DCs remain competitive naturally. So far, all of the spellcasting like powers have been "attack rolls" modified by their prime stat. There doesn't appear to be any spell level bonus added in. That means a fighter that picks up a couple of wizard powers will still have a good chance of punching through some defenses, where as currently busting out a 1st level spell when there are 4th level spells around is a joke. 2) Many of the class restrictions are gone. Wizards can cast in full armor. Fighters can attack with any weapon, which may include wizard implements. 3) Everyone progresses at the same rate regardless of class choices. In this I mean the 1/2 level bonus to most things. In 3e, multiclassing often got you a ridiculous save in one area, a pathetic save in another, a garbage BAB, crazy armor and weapon proficiences, etc. Basically it tended to create min/maxing. In 4e, things are more consistent. As a fighter, I've already got my 1st level attack bonus for being a fighter. If I take wizard I'm still getting the 1/2 level bonus same as everyone else. Now I'm just adding some spells instead of getting more powers. [/QUOTE]
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