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*Pathfinder & Starfinder
Multiclassing Moritorium
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<blockquote data-quote="Ruin Explorer" data-source="post: 4077796" data-attributes="member: 18"><p>I'm quite concerned about this.</p><p></p><p>On the one hand, I'm okay with a Fighter 1/Wizard 1 being different from a Wizard 1/Fighter 1 (or however they try to express it). On the other hand, I am definately not okay with multiclassing which doesn't actually make you quite like the class you're multiclassing into. I mean, if a Fighter wants to invest quite a considerably amount of whatever it is you need to invest (levels, Feats, etc.) in Wizardly-ness, I'd really hope he was quite effective as Wizard-stuff as a result.</p><p></p><p>Things that would suck:</p><p></p><p>1) You can only multiclass with one other class. That would be retarded, frankly.</p><p></p><p>2) 3E-style "one level of this, one level of that, and we'll suck at both!"-type multiclassing. This is unlikely, at least.</p><p></p><p>3) Any kind of multiclassing that leaves you significantly inferior to and vastly more limited than a pure-class of either of the "main" classes. If your effectiveness as a multiclass is more than 2-3 levels behind at level 10, then the system isn't a good one, I'd suggest.</p><p></p><p>4) Multiclassing that effectively makes you as good as both, full-levelled, with cherry-picked abilities. This would obviously be a problem.</p><p></p><p>As for multiclassing = powergaming, that's a social problem, and the game should not be locked down simply because some people in a few groups are powergaming maniacs. That's an appalling point of view, frankly. For every "powergaming" multiclasser I've seen, I've seen a dozen players who just didn't like the narrow limitations of one class and it's style of action/abilities. Perhaps this will be less of a problem in 4E, with all it's fancy stuff, but somehow I don't anticipate my players, who were virtually all multiclass in 2E, and loved the Gestalt rules in 3E, would be keen on the idea that they can only really have abilities from one class.</p><p></p><p>YMWV.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4077796, member: 18"] I'm quite concerned about this. On the one hand, I'm okay with a Fighter 1/Wizard 1 being different from a Wizard 1/Fighter 1 (or however they try to express it). On the other hand, I am definately not okay with multiclassing which doesn't actually make you quite like the class you're multiclassing into. I mean, if a Fighter wants to invest quite a considerably amount of whatever it is you need to invest (levels, Feats, etc.) in Wizardly-ness, I'd really hope he was quite effective as Wizard-stuff as a result. Things that would suck: 1) You can only multiclass with one other class. That would be retarded, frankly. 2) 3E-style "one level of this, one level of that, and we'll suck at both!"-type multiclassing. This is unlikely, at least. 3) Any kind of multiclassing that leaves you significantly inferior to and vastly more limited than a pure-class of either of the "main" classes. If your effectiveness as a multiclass is more than 2-3 levels behind at level 10, then the system isn't a good one, I'd suggest. 4) Multiclassing that effectively makes you as good as both, full-levelled, with cherry-picked abilities. This would obviously be a problem. As for multiclassing = powergaming, that's a social problem, and the game should not be locked down simply because some people in a few groups are powergaming maniacs. That's an appalling point of view, frankly. For every "powergaming" multiclasser I've seen, I've seen a dozen players who just didn't like the narrow limitations of one class and it's style of action/abilities. Perhaps this will be less of a problem in 4E, with all it's fancy stuff, but somehow I don't anticipate my players, who were virtually all multiclass in 2E, and loved the Gestalt rules in 3E, would be keen on the idea that they can only really have abilities from one class. YMWV. [/QUOTE]
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