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*Pathfinder & Starfinder
Multiclassing Moritorium
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<blockquote data-quote="AZRogue" data-source="post: 4079031" data-attributes="member: 3963"><p>I don't know, I'd like some robust multiclassing. But, at the same time, I really hate it when characters take a level of this and a level of that, and another level of this other thing, so that they can get 2-weapon fighting, movement increase, rage, trapfinding, and everything else.</p><p></p><p>If this was ME, how I would handle it? Glad you asked! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First, Abilities are roughly the same across the board. At a given level there are the at-wills and the encounter powers and the once daily powers, right? So, I would do this:</p><p></p><p>1. Feats which allowed you to copy certain aspects of the other Classes iconic "role". After, of course, an INITIAL FEAT which let you (let's take the Rogue) take one of the Class's Paths. </p><p></p><p>So, let's say our 5th level Wizard picked up the ROGUE MULTICLASSING FEAT (of doom). He then selects Trickster Rogue, and gets that ability. Later, with more Feats, he can select other things, such as his Save bonus and/or hit point progression.</p><p></p><p>2. Second, once that initial multiclass feat is chosen, he would then be able to buy abilities from both character Classes. If he gets, say, 1 Encounter and 1 At-Will Power at 6th level he could choose one of those from his Wizard's Powers and the other from the Rogue Powers, up to and including those available for level 6 characters. </p><p></p><p>And that's it. I think it's good enough to work and after another shot of tequila I'm going to try it. I expect Mearls to come edit my post soon to destroy this information before it can spread to the hungry masses.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4079031, member: 3963"] I don't know, I'd like some robust multiclassing. But, at the same time, I really hate it when characters take a level of this and a level of that, and another level of this other thing, so that they can get 2-weapon fighting, movement increase, rage, trapfinding, and everything else. If this was ME, how I would handle it? Glad you asked! :) First, Abilities are roughly the same across the board. At a given level there are the at-wills and the encounter powers and the once daily powers, right? So, I would do this: 1. Feats which allowed you to copy certain aspects of the other Classes iconic "role". After, of course, an INITIAL FEAT which let you (let's take the Rogue) take one of the Class's Paths. So, let's say our 5th level Wizard picked up the ROGUE MULTICLASSING FEAT (of doom). He then selects Trickster Rogue, and gets that ability. Later, with more Feats, he can select other things, such as his Save bonus and/or hit point progression. 2. Second, once that initial multiclass feat is chosen, he would then be able to buy abilities from both character Classes. If he gets, say, 1 Encounter and 1 At-Will Power at 6th level he could choose one of those from his Wizard's Powers and the other from the Rogue Powers, up to and including those available for level 6 characters. And that's it. I think it's good enough to work and after another shot of tequila I'm going to try it. I expect Mearls to come edit my post soon to destroy this information before it can spread to the hungry masses. [/QUOTE]
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