Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing my lvl 10 Eldritch Knight, need tips.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 7333448" data-attributes="member: 58197"><p>That's fine from a combat effectiveness standpoint, but the OP seems to want to multiclass for some reason, and there's no guarantee the campaign will go all the way to 20. Best do it early enough to reap the benefits. If the OP stays fighter till 14, then MCs into diviner in order to get Portent, and the campaign ends at 15, s/he will be a Sad Panda. (And it's not like picking up wizard levels now will prevent you from taking more EK levels later.)</p><p></p><p>I agree with the general sentiment that it's insane to multiclass one level shy of your third attack. Stick with fighter till level 11. After that, wizard is the obvious class to MC into, and the big choice is which tradition you go with. The level 2 tradition feature is the important thing here. You are unlikely to get to the level 6 feature, or to enjoy it very long if you do.</p><p></p><p>If you're allowed to use Xanathar's Guide to Everything, the choice is clear: War Magic. +3 to initiative <em>and</em> you can give yourself +2 to AC or +4 to any saving throw, as a reaction, at will, no usage limit. (It does prevent you from casting non-cantrip spells on your next turn. OH NOES. You'll just have to walk up to the enemy and Cuisinart them with your three attacks per round, how sad.)</p><p></p><p>If you don't have or aren't allowed XGtE, your best options are Abjuration for a batch of quasi-hit points that refreshes every time you cast <em>shield</em>; Divination for the ever-popular Portent; or Enchantment or Illusion if you'd like to bolster your capabilities outside of combat.</p><p></p><p>For spell selection, focus on utility magic. Do <em>not</em> take damage spells; in a level 12+ campaign, low-level damage spells are a waste of your action*. But <em>feather fall</em>, <em>charm person</em>, <em>find familiar</em>, <em>Tenser's floating disk</em>, <em>alter self</em>, <em>detect thoughts</em>, <em>invisibility</em>, <em>see invisibility</em>, <em>misty step</em>, <em>suggestion</em>... those will serve you well even at high levels.</p><p></p><p>[size=-2]*Unless the campaign runs long enough for you to reach wizard 5. <em>Fireball</em> is so good that it's worth having even at level 16.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7333448, member: 58197"] That's fine from a combat effectiveness standpoint, but the OP seems to want to multiclass for some reason, and there's no guarantee the campaign will go all the way to 20. Best do it early enough to reap the benefits. If the OP stays fighter till 14, then MCs into diviner in order to get Portent, and the campaign ends at 15, s/he will be a Sad Panda. (And it's not like picking up wizard levels now will prevent you from taking more EK levels later.) I agree with the general sentiment that it's insane to multiclass one level shy of your third attack. Stick with fighter till level 11. After that, wizard is the obvious class to MC into, and the big choice is which tradition you go with. The level 2 tradition feature is the important thing here. You are unlikely to get to the level 6 feature, or to enjoy it very long if you do. If you're allowed to use Xanathar's Guide to Everything, the choice is clear: War Magic. +3 to initiative [I]and[/I] you can give yourself +2 to AC or +4 to any saving throw, as a reaction, at will, no usage limit. (It does prevent you from casting non-cantrip spells on your next turn. OH NOES. You'll just have to walk up to the enemy and Cuisinart them with your three attacks per round, how sad.) If you don't have or aren't allowed XGtE, your best options are Abjuration for a batch of quasi-hit points that refreshes every time you cast [I]shield[/I]; Divination for the ever-popular Portent; or Enchantment or Illusion if you'd like to bolster your capabilities outside of combat. For spell selection, focus on utility magic. Do [I]not[/I] take damage spells; in a level 12+ campaign, low-level damage spells are a waste of your action*. But [I]feather fall[/I], [I]charm person[/I], [I]find familiar[/I], [I]Tenser's floating disk[/I], [I]alter self[/I], [I]detect thoughts[/I], [I]invisibility[/I], [I]see invisibility[/I], [I]misty step[/I], [I]suggestion[/I]... those will serve you well even at high levels. [size=-2]*Unless the campaign runs long enough for you to reach wizard 5. [i]Fireball[/i] is so good that it's worth having even at level 16.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing my lvl 10 Eldritch Knight, need tips.
Top