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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing, Paths, Destinies, and Name Level
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<blockquote data-quote="I'm A Banana" data-source="post: 3968566" data-attributes="member: 2067"><p>Here's a little bit of rampant speculation.</p><p></p><p>It has been said that Paragon Paths and Epic Destinies are things that you get in addition to, not instead of, your basic class abilities. So you may become a spymaster without ever stopping to be a rogue, and you may become a weapon master without ever stopping to be a fighter. You'll get your base class abilities, AND the abilities from your paths and destinies.</p><p></p><p>Now, because every character will basically be taking advantage of these, this seems to resemble "name level" from earlier editions. You get to level 10, your Wizard suddenly gets a special title, a special focus, and now there are abilities related to your new title. </p><p></p><p>It seems like this would be one good way to implement multiclassing. When you reach Paragon level, your Paragon Path becomes a new class. You keep advancing as a Wizard, plus you get the Rogue abilities, or the Fighter abilities, much in the same way that your cleric friend gets his Radiant Servant of Pelor abilities (or somesuch).</p><p></p><p>The advantage of this is now that you're not doing two things at half effectiveness. Your ability to be a rogue doesn't make you a weaker wizard. You're still all the Controller you need to be at your level, you just also have a sprinkling of Striker. You're not 100% Rogue, and you might not be doing all the wizardy things you'd be doing if you were an Archmage or a Spellsword or somesuch, but you're doing rogue things instead.</p><p></p><p>So, here's the rampant speculation: Perhaps, instead of simple level-by-level multiclassing, multiclass characters will be a high-level option, to be taken instead of Paragon Paths or Epic Destinies. Would this be a good idea? Or do you think that people who want to be fighter/wizards will want to be it from level 2 on?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3968566, member: 2067"] Here's a little bit of rampant speculation. It has been said that Paragon Paths and Epic Destinies are things that you get in addition to, not instead of, your basic class abilities. So you may become a spymaster without ever stopping to be a rogue, and you may become a weapon master without ever stopping to be a fighter. You'll get your base class abilities, AND the abilities from your paths and destinies. Now, because every character will basically be taking advantage of these, this seems to resemble "name level" from earlier editions. You get to level 10, your Wizard suddenly gets a special title, a special focus, and now there are abilities related to your new title. It seems like this would be one good way to implement multiclassing. When you reach Paragon level, your Paragon Path becomes a new class. You keep advancing as a Wizard, plus you get the Rogue abilities, or the Fighter abilities, much in the same way that your cleric friend gets his Radiant Servant of Pelor abilities (or somesuch). The advantage of this is now that you're not doing two things at half effectiveness. Your ability to be a rogue doesn't make you a weaker wizard. You're still all the Controller you need to be at your level, you just also have a sprinkling of Striker. You're not 100% Rogue, and you might not be doing all the wizardy things you'd be doing if you were an Archmage or a Spellsword or somesuch, but you're doing rogue things instead. So, here's the rampant speculation: Perhaps, instead of simple level-by-level multiclassing, multiclass characters will be a high-level option, to be taken instead of Paragon Paths or Epic Destinies. Would this be a good idea? Or do you think that people who want to be fighter/wizards will want to be it from level 2 on? [/QUOTE]
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Multiclassing, Paths, Destinies, and Name Level
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