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<blockquote data-quote="Destil" data-source="post: 5054438" data-attributes="member: 1980"><p>You can actually get your powers pretty close to half and half with multiclassiing. If you take a paragon path from your 2nd class you'll end up with two encounter and daily powers from both 'classes' along with two of your 7 utilities coming from the second class. Plus possibly some weakened features from the multiclass feats. Also, while you can only have a single multiclass, you can take more than one multiclass feat from that class: for example there's two basic Ranger multiclass feats - Warrior of the Wild (which gives you Hunter's Quarry once per encounter) and Two-Blade Warrior (Which lets you wield a non-off-hand weapon in your second hand when dual wielding). A character can take both of these to get both benefits.</p><p></p><p>Feats are another good reason to take a muilti-class, as there's some pretty decent class feats out there these days that you don't need to be a member of the class to get the benefit from. Sudden Roots, for example, is a warden feat that makes your opportunity attacks slow opponents, but since there's no real restriction build into the feat anyone who wants to be a bit more sticky can take a warden multiclass feat and then this. </p><p></p><p>Also, paragon multiclassing is a bit weak, but the splatbooks up until Primal Power had multiclass feats that reqired it and gave access to potent class features in almost full form (like the Sorcerer's damage bonus with arcane powers).</p><p></p><p>I build a hybrid human bard|rogue who paragon multiclassed into sorcerer this weekend when converting a character from another system, and I was pretty surprised how much I liked the 4E version. One at-will from each class and all of his options for attack were pretty potent because they either allow sneak-attack or the above mentioned feat's Dex bonus to damage (in additon to Cha).</p></blockquote><p></p>
[QUOTE="Destil, post: 5054438, member: 1980"] You can actually get your powers pretty close to half and half with multiclassiing. If you take a paragon path from your 2nd class you'll end up with two encounter and daily powers from both 'classes' along with two of your 7 utilities coming from the second class. Plus possibly some weakened features from the multiclass feats. Also, while you can only have a single multiclass, you can take more than one multiclass feat from that class: for example there's two basic Ranger multiclass feats - Warrior of the Wild (which gives you Hunter's Quarry once per encounter) and Two-Blade Warrior (Which lets you wield a non-off-hand weapon in your second hand when dual wielding). A character can take both of these to get both benefits. Feats are another good reason to take a muilti-class, as there's some pretty decent class feats out there these days that you don't need to be a member of the class to get the benefit from. Sudden Roots, for example, is a warden feat that makes your opportunity attacks slow opponents, but since there's no real restriction build into the feat anyone who wants to be a bit more sticky can take a warden multiclass feat and then this. Also, paragon multiclassing is a bit weak, but the splatbooks up until Primal Power had multiclass feats that reqired it and gave access to potent class features in almost full form (like the Sorcerer's damage bonus with arcane powers). I build a hybrid human bard|rogue who paragon multiclassed into sorcerer this weekend when converting a character from another system, and I was pretty surprised how much I liked the 4E version. One at-will from each class and all of his options for attack were pretty potent because they either allow sneak-attack or the above mentioned feat's Dex bonus to damage (in additon to Cha). [/QUOTE]
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