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Multiclassing saves
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<blockquote data-quote="FungiMuncher" data-source="post: 983669" data-attributes="member: 1094"><p>In one of my games, a friend has an 8th level character with 6 different classes (no experience penalty!). They're all fighter type classes, so his BAB is on par with a "monoclassed" fighter, but his Fort save absolutely rocks, and his Will save stinks. Yeah, he becomes buddies with the enemy spell casters quite easily.</p><p></p><p>Even without this extreme example, I still don't like these particular rules. I don't get it. The designers made an exception for skill points at first level. Why couldn't they have made something similar for saves? The extra high saves cause headaches for the DM, the extra low saves cause headaches for the character's allies (we gotta save his hide all the time...)</p></blockquote><p></p>
[QUOTE="FungiMuncher, post: 983669, member: 1094"] In one of my games, a friend has an 8th level character with 6 different classes (no experience penalty!). They're all fighter type classes, so his BAB is on par with a "monoclassed" fighter, but his Fort save absolutely rocks, and his Will save stinks. Yeah, he becomes buddies with the enemy spell casters quite easily. Even without this extreme example, I still don't like these particular rules. I don't get it. The designers made an exception for skill points at first level. Why couldn't they have made something similar for saves? The extra high saves cause headaches for the DM, the extra low saves cause headaches for the character's allies (we gotta save his hide all the time...) [/QUOTE]
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