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Multiclassing Shouldn't be Treated as the Default
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<blockquote data-quote="cbwjm" data-source="post: 9460551" data-attributes="member: 6788732"><p>I'd much rather have subclasses at 1st level. I get that some new players might have difficulty but then other new players will be more than ready to do some research on their favourite class. If they have the character building all laid out on a page in a nice easy to follow format, I doubt new players would have that much difficulty, this is 5e not pathfinder 2, the decisions aren't that great and also, doesn't 5.5 have written up what to start with or was that dropped from the play test?</p><p></p><p>I also think that if you want everything starting at level 1, then limit 1st level to a single class ability and 1 or 2 subclass abilities, even if that kicks some class abilities to a later level. I admit this might be easier for some or the current classes than others.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9460551, member: 6788732"] I'd much rather have subclasses at 1st level. I get that some new players might have difficulty but then other new players will be more than ready to do some research on their favourite class. If they have the character building all laid out on a page in a nice easy to follow format, I doubt new players would have that much difficulty, this is 5e not pathfinder 2, the decisions aren't that great and also, doesn't 5.5 have written up what to start with or was that dropped from the play test? I also think that if you want everything starting at level 1, then limit 1st level to a single class ability and 1 or 2 subclass abilities, even if that kicks some class abilities to a later level. I admit this might be easier for some or the current classes than others. [/QUOTE]
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Multiclassing Shouldn't be Treated as the Default
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