Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing Shouldn't be Treated as the Default
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piperken" data-source="post: 9460861" data-attributes="member: 7047091"><p>I've noticed there's two versions of D&D players that have been roughly described on the periphery and I've been both in past games.</p><p></p><p>One is the, I lean into my character's fictional experiences at the table to guide what roles they take, at which point they multiclass, take certain feats, learn particular skills and so on.</p><p></p><p>The second is, I have a concept of a character that I feel would be fun to play for X reasons, what are the paths they might chart so the sheet embodies that concept.</p><p></p><p>If I were to play D&D now, I'd trend toward the first compared to the past.</p><p></p><p>But I've had the experience of having a player who wanted to be <em>Darth Vader</em> in D&D. Our group at the time didn't realize this until a few levels later, when we found it curious their character kept wanting to learn particular feats, acquire magic items that gave abilities that were suspiciously like what a Sith Lord could do, as well as in game kept trying to put together a black ensemble.</p><p></p><p>It was quite hilarious when we confronted them on it out of the game.</p><p></p><p>One of the characters I made was a half-orc barbarian/bard, who beat a drum; that was the entire concept. I thought the idea of him was great; he was fun for me to play and it was memorable.</p><p></p><p>I'm sure there are D&D players who have characteristics from both of these roughly described approaches, to a lesser or greater extent. If you're going to have multiclass exist in some form, it should attempt to be accommodating to those ways of engagement.</p></blockquote><p></p>
[QUOTE="Piperken, post: 9460861, member: 7047091"] I've noticed there's two versions of D&D players that have been roughly described on the periphery and I've been both in past games. One is the, I lean into my character's fictional experiences at the table to guide what roles they take, at which point they multiclass, take certain feats, learn particular skills and so on. The second is, I have a concept of a character that I feel would be fun to play for X reasons, what are the paths they might chart so the sheet embodies that concept. If I were to play D&D now, I'd trend toward the first compared to the past. But I've had the experience of having a player who wanted to be [I]Darth Vader[/I] in D&D. Our group at the time didn't realize this until a few levels later, when we found it curious their character kept wanting to learn particular feats, acquire magic items that gave abilities that were suspiciously like what a Sith Lord could do, as well as in game kept trying to put together a black ensemble. It was quite hilarious when we confronted them on it out of the game. One of the characters I made was a half-orc barbarian/bard, who beat a drum; that was the entire concept. I thought the idea of him was great; he was fun for me to play and it was memorable. I'm sure there are D&D players who have characteristics from both of these roughly described approaches, to a lesser or greater extent. If you're going to have multiclass exist in some form, it should attempt to be accommodating to those ways of engagement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing Shouldn't be Treated as the Default
Top