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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing Shouldn't be Treated as the Default
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<blockquote data-quote="DrJawaPhD" data-source="post: 9462734" data-attributes="member: 7044770"><p>It is fairly normal for any caster dipping into Sorcerer for con save proficiency or into Fighter for con save proficiency + heavy armor proficiency, since it has to be the first level or you don't get the benefit. Otherwise you are right though, there's no reason to care about having your 1 level dip come first so it makes sense to establish your main class features first.</p><p></p><p></p><p>"Over-rated" is obviously subjective, but to me a 35% chance to lose concentration on my build-defining spell is just NOT something I would ever want to tolerate. </p><p></p><p>If we're talking about a crowd control spell like banish or polymorph then I could agree - even if concentration breaks you probably get some value out of the partial duration CC, plus even just making enemies waste time breaking your concentration is crowd control in itself to a degree</p><p></p><p>But if we're talking about a build-defining offensive spell like spirit guardians, conjure minor elementals, spike growth, haste, etc, where you need a setup turn that pays off on the next round, you damn well better keep concentration near 100% of the time or else you're sitting there feeling useless all combat</p></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9462734, member: 7044770"] It is fairly normal for any caster dipping into Sorcerer for con save proficiency or into Fighter for con save proficiency + heavy armor proficiency, since it has to be the first level or you don't get the benefit. Otherwise you are right though, there's no reason to care about having your 1 level dip come first so it makes sense to establish your main class features first. "Over-rated" is obviously subjective, but to me a 35% chance to lose concentration on my build-defining spell is just NOT something I would ever want to tolerate. If we're talking about a crowd control spell like banish or polymorph then I could agree - even if concentration breaks you probably get some value out of the partial duration CC, plus even just making enemies waste time breaking your concentration is crowd control in itself to a degree But if we're talking about a build-defining offensive spell like spirit guardians, conjure minor elementals, spike growth, haste, etc, where you need a setup turn that pays off on the next round, you damn well better keep concentration near 100% of the time or else you're sitting there feeling useless all combat [/QUOTE]
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Multiclassing Shouldn't be Treated as the Default
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