Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing: Slots and Prepared Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9639298" data-attributes="member: 6790260"><p>You can only do spell-things as if you were a single-class character. The spell slots you have access to are considered separately. I don't see why this is such a confusing thing.</p><p></p><p></p><p>I am quite certain that is what the rules are aiming at. Unless you can point to something explicitly saying otherwise, why kick up a fuss about a possible implication of an intentional intersecting of two separate sections that don't relate to each other?</p><p></p><p>This is what 5.5e says about multiclass spellcasting characters (after the table, obviously):</p><p></p><p style="margin-left: 20px"><em><strong>Spells Prepared.</strong></em> You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips).</p> <p style="margin-left: 20px">Each spell you prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.</p> <p style="margin-left: 20px"><strong><em>Cantrips.</em></strong> If a cantrip of yours increases in power at higher levels, the increase is based on your total character level, not your level in a particular class, unless the spell says otherwise.</p> <p style="margin-left: 20px"><strong><em> Spell Slots.</em></strong> You determine your available spell slots by adding together the following:</p> <ul> <li data-xf-list-type="ul">All your levels in the Bard, Cleric, Druid, Sorcerer, and Wizard classes</li> <li data-xf-list-type="ul">Half your levels (round up) in the Paladin and Ranger classes</li> <li data-xf-list-type="ul">One third of your Fighter or Rogue levels (round down) if you have the Eldritch Knight or Arcane Trickster subclass.</li> </ul> <p style="margin-left: 20px">Then look up this total level in the Level column of the Multiclass Spellcaster table. You use the slots for that level to cast spells of an appropriate level from any class whose Spellcasting feature you have.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This table might give you spell slots of a higher level than the spells you prepare. You can use those slots but only to cast your lower-level spells. If a lower-level spell that you cast, like <em>burning hands</em>, has an enhanced effect when cast at a higher level, you can use the enhanced effect as normal.</p> <p style="margin-left: 20px"></p><p>At no point does the word "choose" appear. Hence, you must be referring to a specific class's Spellcasting section for your use of the word "choose"; in this case, Wizard. But the rules are very clear about what to do with that: "Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly."</p><p></p><p>Per the rules stated above, <em>the only thing that makes any sense</em> is that you choose those spells as if you were a single-classed Wizard. It even explicitly says that you base your choice on what the <strong>Wizard</strong> class table says, NOT anything about any multiclass table.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9639298, member: 6790260"] You can only do spell-things as if you were a single-class character. The spell slots you have access to are considered separately. I don't see why this is such a confusing thing. I am quite certain that is what the rules are aiming at. Unless you can point to something explicitly saying otherwise, why kick up a fuss about a possible implication of an intentional intersecting of two separate sections that don't relate to each other? This is what 5.5e says about multiclass spellcasting characters (after the table, obviously): [INDENT][I][B]Spells Prepared.[/B][/I] You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips).[/INDENT] [INDENT]Each spell you prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell.[/INDENT] [INDENT][B][I]Cantrips.[/I][/B] If a cantrip of yours increases in power at higher levels, the increase is based on your total character level, not your level in a particular class, unless the spell says otherwise.[/INDENT] [INDENT][B][I] Spell Slots.[/I][/B] You determine your available spell slots by adding together the following:[/INDENT] [LIST] [*]All your levels in the Bard, Cleric, Druid, Sorcerer, and Wizard classes [*]Half your levels (round up) in the Paladin and Ranger classes [*]One third of your Fighter or Rogue levels (round down) if you have the Eldritch Knight or Arcane Trickster subclass. [/LIST] [INDENT]Then look up this total level in the Level column of the Multiclass Spellcaster table. You use the slots for that level to cast spells of an appropriate level from any class whose Spellcasting feature you have.[/INDENT] [INDENT][/INDENT] [INDENT]This table might give you spell slots of a higher level than the spells you prepare. You can use those slots but only to cast your lower-level spells. If a lower-level spell that you cast, like [I]burning hands[/I], has an enhanced effect when cast at a higher level, you can use the enhanced effect as normal.[/INDENT] [INDENT][/INDENT] At no point does the word "choose" appear. Hence, you must be referring to a specific class's Spellcasting section for your use of the word "choose"; in this case, Wizard. But the rules are very clear about what to do with that: "Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly." Per the rules stated above, [I]the only thing that makes any sense[/I] is that you choose those spells as if you were a single-classed Wizard. It even explicitly says that you base your choice on what the [B]Wizard[/B] class table says, NOT anything about any multiclass table.[I][/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing: Slots and Prepared Spells
Top