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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Sorceror and Wizard?
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<blockquote data-quote="Buttercup" data-source="post: 1485829" data-attributes="member: 990"><p>Before I comment on ways to handle such a build, let me make a few general points. </p><p> </p><p>One of the problems with the sorcerer is that the official class is a one trick pony. Even the 3.5 tweaks didn't really fix that. Perhaps your player's desire to play a sorc/wiz is coming out of his realization that the standard sorcerer isn't good enough. Talk to your player and find out if that's the issue.</p><p> </p><p>If it isn't, then I'd insist that the player justify the character by coming up with a bio that explains it. Also, if the player were even slightly untrustworthy or munchkin-y, I wouldn't allow this. Life is too short to suspect your player of hanky-panky with his spell casting. Now, I can think of several builds, just offf the top of my head, that would be not only legit, but interesting. So I don't think you should disallow it out of hand, unless what I said above applies.</p><p> </p><p>So let's look at specifics, shall we?</p><p> </p><p>First, if the character takes the spell with one class, you should probably disallow learning it in the other class. Otherwise keeping track could become a nightmare, even for a well intentioned player. Next, I think I'd recommend that the sorcerer spells all be related to a specific theme, like an element, or summoning, or what have you. Another possibility would be if the wizard spells were all utility stuff, and the sorcerer spells were all for combat. Keep in mind that while such a character would be able to cast many spells each day, it would take forever to get the really powerful ones. So if you broke it down in any of the ways I suggested above, the character might actually be balanced. </p><p> </p><p>That's all I can think of at the moment, except to suggest that you dig around in this forum for all the different alternative sorcerer builds.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1485829, member: 990"] Before I comment on ways to handle such a build, let me make a few general points. One of the problems with the sorcerer is that the official class is a one trick pony. Even the 3.5 tweaks didn't really fix that. Perhaps your player's desire to play a sorc/wiz is coming out of his realization that the standard sorcerer isn't good enough. Talk to your player and find out if that's the issue. If it isn't, then I'd insist that the player justify the character by coming up with a bio that explains it. Also, if the player were even slightly untrustworthy or munchkin-y, I wouldn't allow this. Life is too short to suspect your player of hanky-panky with his spell casting. Now, I can think of several builds, just offf the top of my head, that would be not only legit, but interesting. So I don't think you should disallow it out of hand, unless what I said above applies. So let's look at specifics, shall we? First, if the character takes the spell with one class, you should probably disallow learning it in the other class. Otherwise keeping track could become a nightmare, even for a well intentioned player. Next, I think I'd recommend that the sorcerer spells all be related to a specific theme, like an element, or summoning, or what have you. Another possibility would be if the wizard spells were all utility stuff, and the sorcerer spells were all for combat. Keep in mind that while such a character would be able to cast many spells each day, it would take forever to get the really powerful ones. So if you broke it down in any of the ways I suggested above, the character might actually be balanced. That's all I can think of at the moment, except to suggest that you dig around in this forum for all the different alternative sorcerer builds. [/QUOTE]
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Multiclassing Sorceror and Wizard?
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