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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Speculation
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<blockquote data-quote="mneme" data-source="post: 4181693" data-attributes="member: 59248"><p>Looks to me like it's more like:</p><p></p><p>Gain a taste of a another class (skill use, ability to take another class's powers in place of your own class's powers): Spend 1 or more feats.</p><p></p><p>True multiclassing (i.e., class features): In place of paragon paths.</p><p></p><p>So, for example, to get access to the Thievery skill and maybe some Rogue powers, you take a feat.</p><p></p><p>But to get Sneak Attack, you need to multiclass at 11th or 21st level.</p><p></p><p>Basically, it's now explicit that you get a whole set of new base abilities at certain level -- which provides a nice place to balance the "I get to combine two sets of base abilities!" of true multiclassing.</p><p></p><p>I like it, myself; it enables multiclassing without making it mandatory. That said, it seems like certain combos are going to be better than others, depending on how they handle things (for one thing, if you're double-dipping, you can't combine a Paladin's Mark with a Fighter's -- but it doesn't seem like there's anything stopping you from combine any of a Ranger's Quarry with a Rogue's Sneak Attack with a Warlock's curse if you want -- even tripple dipping if you're willing to give up both a paragon path and a destiny (I'd certainly guess you get the same option at 21st level, anyway).</p></blockquote><p></p>
[QUOTE="mneme, post: 4181693, member: 59248"] Looks to me like it's more like: Gain a taste of a another class (skill use, ability to take another class's powers in place of your own class's powers): Spend 1 or more feats. True multiclassing (i.e., class features): In place of paragon paths. So, for example, to get access to the Thievery skill and maybe some Rogue powers, you take a feat. But to get Sneak Attack, you need to multiclass at 11th or 21st level. Basically, it's now explicit that you get a whole set of new base abilities at certain level -- which provides a nice place to balance the "I get to combine two sets of base abilities!" of true multiclassing. I like it, myself; it enables multiclassing without making it mandatory. That said, it seems like certain combos are going to be better than others, depending on how they handle things (for one thing, if you're double-dipping, you can't combine a Paladin's Mark with a Fighter's -- but it doesn't seem like there's anything stopping you from combine any of a Ranger's Quarry with a Rogue's Sneak Attack with a Warlock's curse if you want -- even tripple dipping if you're willing to give up both a paragon path and a destiny (I'd certainly guess you get the same option at 21st level, anyway). [/QUOTE]
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