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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing stat requirements
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6606367" data-attributes="member: 6788652"><p>I always viewed multi classing as the preserve of the polymath - those who are able to achieve excellence (and even level 1 characters are excellent, just inexperienced) in many 'jobs' at once. Not something just anyone can do - hence the stat limitations. </p><p></p><p>Now, the type of build where a one/two level dip is taken to get a mechanical edge and then the rest of the levels carry on with your main class to me feels more like Changing class as opposed to actively multi classing - ie realising the power of wizardry and abandoning your sword to concentrate on the arcane arts (or leaving the dusty library behind and running away to become a pirate).</p><p></p><p>But I figure that even a one level dip to get the benefits of a class, you've got to spend some time doing that 'job'/practising on an ongoing basis - otherwise you forget. Your muscle memory fades, or your actual memory lets you down. You can't swing that axe as well as you did before: you can't recall the exact gesture to the spell, your ability to recognise spoor fades from lack of practice, etc.</p><p></p><p>This is where the memory thing comes in - how would you as a DM rule on this lack of keeping up with your studies/practice? What mechanic would you suggest to reflect it?</p><p></p><p>(I should say that I've never really liked multi classing without a genuine sense of story/character arc to it, otherwise it's just meta game min-maxing, which I'm not a fan of).</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6606367, member: 6788652"] I always viewed multi classing as the preserve of the polymath - those who are able to achieve excellence (and even level 1 characters are excellent, just inexperienced) in many 'jobs' at once. Not something just anyone can do - hence the stat limitations. Now, the type of build where a one/two level dip is taken to get a mechanical edge and then the rest of the levels carry on with your main class to me feels more like Changing class as opposed to actively multi classing - ie realising the power of wizardry and abandoning your sword to concentrate on the arcane arts (or leaving the dusty library behind and running away to become a pirate). But I figure that even a one level dip to get the benefits of a class, you've got to spend some time doing that 'job'/practising on an ongoing basis - otherwise you forget. Your muscle memory fades, or your actual memory lets you down. You can't swing that axe as well as you did before: you can't recall the exact gesture to the spell, your ability to recognise spoor fades from lack of practice, etc. This is where the memory thing comes in - how would you as a DM rule on this lack of keeping up with your studies/practice? What mechanic would you suggest to reflect it? (I should say that I've never really liked multi classing without a genuine sense of story/character arc to it, otherwise it's just meta game min-maxing, which I'm not a fan of). [/QUOTE]
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