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General Tabletop Discussion
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Multiclassing stat requirements
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<blockquote data-quote="Blue" data-source="post: 6606623" data-attributes="member: 20564"><p>There are a lot of cases where a 1 level dip can be powerful. 3.x has shown this, and while it's not as true in 5e it's not all gone. For example, consider many pure casters taking a level of cleric. It slows spells known by a level but not spell progression (and with being able to uplift spells that's noticeable but not so bad), but can grant them armor proficiencies, weapon proficiencies and a special ability. If you want to play a heavy armored wizard it's "cheaper" to do that then to spend two feats. Plus you get a bunch of extra cantrips like guidance, some extra spells known including healing word. I've got a lore bard with a level of life cleric for heavy armor prof and a bonus to all my healing.</p><p></p><p>Or perhaps a fighter archer who with one level to cleric (or two of paladin) can pick up bless to add to the +2 Archery fighting style and reliably take advantage of the -5/+10 from the Sharpshooter feat. No other concentration spells compete.</p><p></p><p>Paladin taking wizard for Shield and full progression to better feed his smites.</p><p></p><p>Or flip it around, with a PC taking fighter 2 for action surge to take two actions for a nova. Or a caster starting with a class that gets Con as a proficient save because that's cheaper than spending a feat.</p><p></p><p>Lots of places where you can get extra power from multiclassing. Requiring a 13 costs 5 of the 27 starting points of point buy. Say 3 points over a neutral 10. It's a commitment, especially if you want to cherry pick from a bunch of places.</p><p></p><p>Can it improve? Sure. Off the top of my head I would want to allow the Dex paladin. But ti does serve a purpose.</p></blockquote><p></p>
[QUOTE="Blue, post: 6606623, member: 20564"] There are a lot of cases where a 1 level dip can be powerful. 3.x has shown this, and while it's not as true in 5e it's not all gone. For example, consider many pure casters taking a level of cleric. It slows spells known by a level but not spell progression (and with being able to uplift spells that's noticeable but not so bad), but can grant them armor proficiencies, weapon proficiencies and a special ability. If you want to play a heavy armored wizard it's "cheaper" to do that then to spend two feats. Plus you get a bunch of extra cantrips like guidance, some extra spells known including healing word. I've got a lore bard with a level of life cleric for heavy armor prof and a bonus to all my healing. Or perhaps a fighter archer who with one level to cleric (or two of paladin) can pick up bless to add to the +2 Archery fighting style and reliably take advantage of the -5/+10 from the Sharpshooter feat. No other concentration spells compete. Paladin taking wizard for Shield and full progression to better feed his smites. Or flip it around, with a PC taking fighter 2 for action surge to take two actions for a nova. Or a caster starting with a class that gets Con as a proficient save because that's cheaper than spending a feat. Lots of places where you can get extra power from multiclassing. Requiring a 13 costs 5 of the 27 starting points of point buy. Say 3 points over a neutral 10. It's a commitment, especially if you want to cherry pick from a bunch of places. Can it improve? Sure. Off the top of my head I would want to allow the Dex paladin. But ti does serve a purpose. [/QUOTE]
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