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<blockquote data-quote="JimAde" data-source="post: 1509583" data-attributes="member: 16739"><p>I think it's a great idea, but might need a little modifying. Instead of saying you get NO new proficiencies with a later level, you could let the player choose some. Maybe:</p><p> </p><p>Fighter: 2 weapons and Tower shield, 1 more weapon each fighter level until they have them all (which seems unlikely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p> </p><p>All others: 1 weapon if the new class gives proficiencies the character didn't have before, 1 more every other level until you got 'em all.</p><p> </p><p>It's obviously more bookkeeping, but it might get the flavor you want without hosing somebody who wants to be a fighter but took something else first.</p></blockquote><p></p>
[QUOTE="JimAde, post: 1509583, member: 16739"] I think it's a great idea, but might need a little modifying. Instead of saying you get NO new proficiencies with a later level, you could let the player choose some. Maybe: Fighter: 2 weapons and Tower shield, 1 more weapon each fighter level until they have them all (which seems unlikely :) ) All others: 1 weapon if the new class gives proficiencies the character didn't have before, 1 more every other level until you got 'em all. It's obviously more bookkeeping, but it might get the flavor you want without hosing somebody who wants to be a fighter but took something else first. [/QUOTE]
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