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<blockquote data-quote="ARandomGod" data-source="post: 1513312" data-attributes="member: 17296"><p>Hmmm ... "(new hit dice - 1st level hit dice)/2 hp " is a decent alternative. I think it might be a good enough house rule. Although you need to remember to make the HD rolled for that level be less to take into account the automatically gained HP's... Yea, that would work fine, if perhaps be a little math intensive. I can garuntee you that noone who this affects is going to mind that bit of math. </p><p></p><p>I have a different alternative that I've been debating doing next time we generate. Although this is more of a completely different HP system, it does even out the above problem.</p><p>As opposed to getting full HP at first, you always get 50% of your HP, and roll for the second 50%</p><p>IE:</p><p>Instead of d4, 2 + d2 (3 or 4 base HP per level.) </p><p>Instead of d6, 3 + d3 (4-6 base HP)</p><p>Instead of d8, 4 + d4 (5-8 base HP)</p><p>Instead of d10, 5 + d5 (6-10 base HP)</p><p>Instead of d10, 6 + d6 (7-12 base HP)</p><p></p><p>This would obviously be a boon to any class, only slightly weakening the healing classes... by proxy. It makes the mages very happy, while preventing a barb who rolls poorly from having fewer HP than the mage! Which can certainly happen in the current system. I have a friend in one campaign who has three levels of barb, and rolled a one each time. </p><p>And it would more than remove the "penalty" for taking a low HP class first.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1513312, member: 17296"] Hmmm ... "(new hit dice - 1st level hit dice)/2 hp " is a decent alternative. I think it might be a good enough house rule. Although you need to remember to make the HD rolled for that level be less to take into account the automatically gained HP's... Yea, that would work fine, if perhaps be a little math intensive. I can garuntee you that noone who this affects is going to mind that bit of math. I have a different alternative that I've been debating doing next time we generate. Although this is more of a completely different HP system, it does even out the above problem. As opposed to getting full HP at first, you always get 50% of your HP, and roll for the second 50% IE: Instead of d4, 2 + d2 (3 or 4 base HP per level.) Instead of d6, 3 + d3 (4-6 base HP) Instead of d8, 4 + d4 (5-8 base HP) Instead of d10, 5 + d5 (6-10 base HP) Instead of d10, 6 + d6 (7-12 base HP) This would obviously be a boon to any class, only slightly weakening the healing classes... by proxy. It makes the mages very happy, while preventing a barb who rolls poorly from having fewer HP than the mage! Which can certainly happen in the current system. I have a friend in one campaign who has three levels of barb, and rolled a one each time. And it would more than remove the "penalty" for taking a low HP class first. [/QUOTE]
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