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The Society of 3.5 Revisionists
Multiclassing systems (Forked Thread: The Priest)
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<blockquote data-quote="Sylrae" data-source="post: 4528202" data-attributes="member: 48520"><p>The Battlepriest is supposed to be combat oriented. (for example, more so than a rogue, but less than a fighter, because he gets more spells than a fighter. Would you sy I should drop it to rogue progression anyways?</p><p></p><p>And how do you feel about the medium saves. I cant really go for 4/10 for saves. If I do that then I'll need to Go OCD and change the high one. Thats not a big enough difference between the two extremes (low and high).</p><p></p><p>How would you uggest dealing with the constant? just whatever they take as first level? if thats the case, I can see lots of people (power gamers) all taking their first level in monk. lol</p><p>-----------</p><p>Ah! I understand your logic in the area of fractional saves! You're going decimal!</p><p>I like the idea of keeping them fractions and rounding from there.</p><p></p><p>I dont think the way your handling multi class save increases though, it seems to just follow the progression of whatever you took first. Maybe I misunderstood. I'm not sure I like the overall decrease in save bonuses either. I suppose if thats what you use for everything, and you adjust the dcs accordingly then its balanced, but If I can tweak/fix something and preserve more of the original (to save on making more work for myself, then I think thats a bettr Idea)</p><p></p><p>But I will say with your system (from what I can make of it) It's quite superior to take your first level in monk)</p><p></p><p>Is there a reason for the save increase to +.4 beyond making it a decimal number? If youre gonna increase it to .4, then I would argue you need to increade good saves to .6 (1/3 is to 1/2 what .4 is to .6) and I would argue some sort of middle save would still be a good thing.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4528202, member: 48520"] The Battlepriest is supposed to be combat oriented. (for example, more so than a rogue, but less than a fighter, because he gets more spells than a fighter. Would you sy I should drop it to rogue progression anyways? And how do you feel about the medium saves. I cant really go for 4/10 for saves. If I do that then I'll need to Go OCD and change the high one. Thats not a big enough difference between the two extremes (low and high). How would you uggest dealing with the constant? just whatever they take as first level? if thats the case, I can see lots of people (power gamers) all taking their first level in monk. lol ----------- Ah! I understand your logic in the area of fractional saves! You're going decimal! I like the idea of keeping them fractions and rounding from there. I dont think the way your handling multi class save increases though, it seems to just follow the progression of whatever you took first. Maybe I misunderstood. I'm not sure I like the overall decrease in save bonuses either. I suppose if thats what you use for everything, and you adjust the dcs accordingly then its balanced, but If I can tweak/fix something and preserve more of the original (to save on making more work for myself, then I think thats a bettr Idea) But I will say with your system (from what I can make of it) It's quite superior to take your first level in monk) Is there a reason for the save increase to +.4 beyond making it a decimal number? If youre gonna increase it to .4, then I would argue you need to increade good saves to .6 (1/3 is to 1/2 what .4 is to .6) and I would argue some sort of middle save would still be a good thing. [/QUOTE]
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